[casual_games] Political Strife Erupts in Second Life >from Slashdot<

oscar oscar oscar.oscar.oscar at gmail.com
Wed Jan 17 19:10:39 EST 2007


So as emerging platforms based on social networking emerge... platforms that
allow us to create and deploy casual gaming experiences on said platforms...


Must we consider the ramifications of people attacking and destroying our
works for political purposes... ?

Consider the Serious Games initiative. Would a person who might build a
Serious Game in Second Life have to consider the fact that their work might
be destroyed by individuals or groups with contrary interests?

Wild.

oscar.oscar.oscar
Game Designer (back in NYC)
Portfolio forthcoming.
*
http://games.slashdot.org/games/07/01/17/2145241.shtml

"A real-life drama in the political world has spilled over into the
virtual<http://nwn.blogs.com/nwn/2007/01/stronger_than_h.html>,
as the Second Life headquarters of France's controversial Front
National<http://en.wikipedia.org/w/index.php?title=National_Front_%28France%29&oldid=100664445>political
party fell to violent protesters. The anti-FN activists, who had
armed themselves with slogans, placards and
weapons<http://nwn.blogs.com/nwn/images/exploding_pig.jpg>,
leveled the digital buildings occupied by Front National. Second Life is
often home to established political and social movements. It seems logical
that opposing forces would also choose to make SL their stage."*
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