[casual_games] Political Strife Erupts in Second Life >fromSlashdot<

John Szeder john at mofactor.com
Wed Jan 17 19:37:52 EST 2007


Cry havoc! And let loose the bits of war!



Hm. Doesn't seem to do it for me.



Has anyone considered the possibility that the antagonists here might be
paid promoters, like those sony graffiti things for the PSP?







_____

From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of oscar oscar
Sent: Wednesday, January 17, 2007 4:11 PM
To: casual_games at igda.org
Subject: [casual_games] Political Strife Erupts in Second Life

>fromSlashdot<




So as emerging platforms based on social networking emerge... platforms that
allow us to create and deploy casual gaming experiences on said platforms...


Must we consider the ramifications of people attacking and destroying our
works for political purposes... ?

Consider the Serious Games initiative. Would a person who might build a
Serious Game in Second Life have to consider the fact that their work might
be destroyed by individuals or groups with contrary interests?

Wild.

oscar.oscar.oscar
Game Designer (back in NYC)
Portfolio forthcoming.

http://games.slashdot.org/games/07/01/17/2145241.shtml

"A real-life drama in the
<http://nwn.blogs.com/nwn/2007/01/stronger_than_h.html> political world has
spilled over into the virtual, as the Second Life headquarters of France's
controversial Front
<http://en.wikipedia.org/w/index.php?title=National_Front_%28France%29&oldid
=100664445> National political party fell to violent protesters. The
anti-FN activists, who had armed themselves with slogans, placards and
weapons <http://nwn.blogs.com/nwn/images/exploding_pig.jpg> , leveled the
digital buildings occupied by Front National. Second Life is often home to
established political and social movements. It seems logical that opposing
forces would also choose to make SL their stage."

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