[casual_games] Political Strife Erupts in Second Life >fromSlashdot<

oscar oscar oscar.oscar.oscar at gmail.com
Wed Jan 17 20:07:44 EST 2007


Well... when it comes to political strife you'll always find pay-for-play
agitators as well as true believers/zealots for just about ANY cause.

For me, the issue becomes more about the landscape we tread on.

I mean, no one's gunna ruin the Flash platform to advance/wreck a political
cause. But they're sure to blow up Second Life to get their agenda across.

^_^

osc.osc.osc.
"Revolution has come.
Time to pick up your gun."?

On 1/17/07, John Szeder <john at mofactor.com> wrote:

>

> Cry havoc! And let loose the bits of war!

>

>

>

> Hm. Doesn't seem to do it for me.

>

>

>

> Has anyone considered the possibility that the antagonists here might be

> paid promoters, like those sony graffiti things for the PSP?

>

>

>

>

>

>

> ------------------------------

>

> *From:* casual_games-bounces at igda.org [mailto:

> casual_games-bounces at igda.org] *On Behalf Of *oscar oscar

> *Sent:* Wednesday, January 17, 2007 4:11 PM

> *To:* casual_games at igda.org

> *Subject:* [casual_games] Political Strife Erupts in Second Life

> >fromSlashdot<

>

>

>

> So as emerging platforms based on social networking emerge... platforms

> that allow us to create and deploy casual gaming experiences on said

> platforms...

>

> Must we consider the ramifications of people attacking and destroying our

> works for political purposes... ?

>

> Consider the Serious Games initiative. Would a person who might build a

> Serious Game in Second Life have to consider the fact that their work might

> be destroyed by individuals or groups with contrary interests?

>

> Wild.

>

> oscar.oscar.oscar

> Game Designer (back in NYC)

> Portfolio forthcoming.

> *

> http://games.slashdot.org/games/07/01/17/2145241.shtml

>

> "A real-life drama in the political world has spilled over into the

> virtual <http://nwn.blogs.com/nwn/2007/01/stronger_than_h.html>, as the

> Second Life headquarters of France's controversial Front National<http://en.wikipedia.org/w/index.php?title=National_Front_%28France%29&oldid=100664445>political party fell to violent protesters. The anti-FN activists, who had

> armed themselves with slogans, placards and weapons<http://nwn.blogs.com/nwn/images/exploding_pig.jpg>,

> leveled the digital buildings occupied by Front National. Second Life is

> often home to established political and social movements. It seems logical

> that opposing forces would also choose to make SL their stage."*

>

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