[casual_games] Casual Game Developers in Netherlands
Vasiliy Zavyalov
vasily.zavyalov at gmail.com
Wed Jul 11 12:00:28 EDT 2007
Hi all!
I am just finding information about companies which work in Netherlands.
I know only one company: Zylom. Can you help me?
With regards,
Vasiliy Zavyalov
P.S. I can google. :)
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of casual_games-request at igda.org
Sent: Wednesday, July 11, 2007 16:01
To: casual_games at igda.org
Subject: Casual_Games Digest, Vol 27, Issue 7
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When replying, please edit your Subject line so it is more specific
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Today's Topics:
1. Yes we need more FPS (Kirby, Neil A (Neil))
2. Re: Yes we need more FPS (James Terry)
3. Re: Yes we need more FPS (Joe Schultz)
4. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Steve Bauman)
5. Re: Yes we need more FPS (John Szeder)
6. Re: Yes we need more FPS (James Terry)
7. Re: Mmmm this game sounds familiar... (NL)
8. Re: Casual_Games Digest, Vol 27, Issue 6 (Tridib Roy Chowdhury)
----------------------------------------------------------------------
Message: 1
Date: Tue, 10 Jul 2007 09:28:54 -0500
From: "Kirby, Neil A \(Neil\)" <nak at alcatel-lucent.com>
Subject: [casual_games] Yes we need more FPS
To: <casual_games at igda.org>
Message-ID:
<8E40D8C9E03182429DD4C2B8C44A29343B9157 at ILEXC3U03.ndc.lucent.com>
Content-Type: text/plain; charset="us-ascii"
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
The idea that FPS has nothing new to offer seems reasonable until
someone comes out with the next cool idea. At that point we all then
declare that FPS has again finally reached the point where it has
nothing new to offer.
The game I'd pay retail for is Lego Star wars with a first person combat
system. Same game mechanics. Same easy controls - like a casual game,
you can teach your friends how to play in no time. The two person mode
with easy entry / exit means you can fire it up at a party and let folks
take turns easily.
[OK, so maybe I'm sick, but some days I really want to play a Lego Star
wars FPS 16-player LAN death match. That's not the topic of this
missive. And the Lego in-jokes about involving the word "stud" could be
every bit as juvenile as what you hear in Unreal, but I digress.]
But what I have said for years is that exploring is best done in third
person and combat in first. So in the Lego Star wars case, when I pull
out that light saber, please drop me into first person so I know what
I'm actually going to hit with the thing (and so my son next to me does
as well). Lego handles "own goal" pretty well, but still it's a pain.
And when I put the saber away, third person is best to see all the cool
things the level designer put in for me.
You could even have camera AI so that when I do a flashy combat move
like jump+attack the camera pulls back to chase-cam position or so,
giving me the nice view of my character executing the move (during which
time it's not accepting control input, so camera angle does not penalize
me).
---
Neil Kirby +1.614.367.5524 Hope is not a strategy
Bell Laboratories nak at alcatel-lucent.com Prayer is not a process
6200 E. Broad St. Tuning is not a plan
Columbus, OH 43213 USA Chaos does not scale
------------------------------
Message: 2
Date: Tue, 10 Jul 2007 09:59:39 -0500
From: "James Terry" <JTerry at yatecgames.com>
Subject: Re: [casual_games] Yes we need more FPS
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<99B511A459693B49A2D7A88D561C6F0937A1AF at SBS0001.sbsdom.local>
Content-Type: text/plain; charset="us-ascii"
On the topic of FPS's, I think this is one place the Wii can really
shine and give people an immersive experience. With the Wii Remote and
Nunchuck, the controls can be quite a bit more intuitive than
keyboard/mouse/controller. And hopefully the work Sony has been doing
with the HD Eyetoy can benefit this genre.
With Light sabers in an FPS, the Jedi Knight series did this very well.
You maintain first person for all the guns and switch out to a third
person view when you bring out your light sabers, since the light sabers
are flashy very distracting to a first person viewpoint.
In the past few years, FPS controls haven't changed much at all and
everything there is seems to be graphics, more graphics, more physics,
more realism, and new weapons. More immersive and casual control schemes
can really be a boon.
James R. Terry
Yatec Games
11605 Southfork
Baton Rouge, Louisiana 70816
(225) 274-1550 Ext. 116
www.yatecgames.com
>
> The idea that FPS has nothing new to offer seems reasonable until
> someone comes out with the next cool idea. At that point we all then
> declare that FPS has again finally reached the point where it has
> nothing new to offer.
>
> The game I'd pay retail for is Lego Star wars with a first person
combat
> system. Same game mechanics. Same easy controls - like a casual
game,
> you can teach your friends how to play in no time. The two person
mode
> with easy entry / exit means you can fire it up at a party and let
folks
> take turns easily.
>
> [OK, so maybe I'm sick, but some days I really want to play a Lego
Star
> wars FPS 16-player LAN death match. That's not the topic of this
> missive. And the Lego in-jokes about involving the word "stud" could
be
> every bit as juvenile as what you hear in Unreal, but I digress.]
>
> But what I have said for years is that exploring is best done in third
> person and combat in first. So in the Lego Star wars case, when I
pull
> out that light saber, please drop me into first person so I know what
> I'm actually going to hit with the thing (and so my son next to me
does
> as well). Lego handles "own goal" pretty well, but still it's a pain.
> And when I put the saber away, third person is best to see all the
cool
> things the level designer put in for me.
>
> You could even have camera AI so that when I do a flashy combat move
> like jump+attack the camera pulls back to chase-cam position or so,
> giving me the nice view of my character executing the move (during
which
> time it's not accepting control input, so camera angle does not
penalize
> me).
>
> ---
> Neil Kirby +1.614.367.5524 Hope is not a strategy
> Bell Laboratories nak at alcatel-lucent.com Prayer is not a process
> 6200 E. Broad St. Tuning is not a plan
> Columbus, OH 43213 USA Chaos does not scale
------------------------------
Message: 3
Date: Tue, 10 Jul 2007 17:20:15 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] Yes we need more FPS
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <518541DD-5B34-47B9-81C4-C7C2E53E2789 at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
Agreed, was also thinking Jedi Knight did this very well. Also agree
with "immersive and casual control schemes" applied towards console
type games. In fact, our current project The Late Call aims for
exactly this. I'm calling it "immersive casual" but I imagine an
editor somewhere will come up with a better term for such games.
Not sure if this was brought up before, but does anyone have details
on code-name PQRS from Spielberg & EA?
It is supposed to be a Wii casual puzzler. Spielberg & EA are also
doing a high end action / adventure code named LMNO for PS3 / x360.
I read about it here;
http://news.bbc.co.uk/2/hi/technology/6287628.stm
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
On 10 Jul 2007, at 16:59, James Terry wrote:
> On the topic of FPS's, I think this is one place the Wii can really
> shine and give people an immersive experience. With the Wii Remote and
> Nunchuck, the controls can be quite a bit more intuitive than
> keyboard/mouse/controller. And hopefully the work Sony has been doing
> with the HD Eyetoy can benefit this genre.
>
> With Light sabers in an FPS, the Jedi Knight series did this very
> well.
> You maintain first person for all the guns and switch out to a third
> person view when you bring out your light sabers, since the light
> sabers
> are flashy very distracting to a first person viewpoint.
>
> In the past few years, FPS controls haven't changed much at all and
> everything there is seems to be graphics, more graphics, more physics,
> more realism, and new weapons. More immersive and casual control
> schemes
> can really be a boon.
>
>
> James R. Terry
> Yatec Games
> 11605 Southfork
> Baton Rouge, Louisiana 70816
> (225) 274-1550 Ext. 116
> www.yatecgames.com
>
>>
>> The idea that FPS has nothing new to offer seems reasonable until
>> someone comes out with the next cool idea. At that point we all then
>> declare that FPS has again finally reached the point where it has
>> nothing new to offer.
>>
>> The game I'd pay retail for is Lego Star wars with a first person
> combat
>> system. Same game mechanics. Same easy controls - like a casual
> game,
>> you can teach your friends how to play in no time. The two person
> mode
>> with easy entry / exit means you can fire it up at a party and let
> folks
>> take turns easily.
>>
>> [OK, so maybe I'm sick, but some days I really want to play a Lego
> Star
>> wars FPS 16-player LAN death match. That's not the topic of this
>> missive. And the Lego in-jokes about involving the word "stud" could
> be
>> every bit as juvenile as what you hear in Unreal, but I digress.]
>>
>> But what I have said for years is that exploring is best done in
>> third
>> person and combat in first. So in the Lego Star wars case, when I
> pull
>> out that light saber, please drop me into first person so I know what
>> I'm actually going to hit with the thing (and so my son next to me
> does
>> as well). Lego handles "own goal" pretty well, but still it's a
>> pain.
>> And when I put the saber away, third person is best to see all the
> cool
>> things the level designer put in for me.
>>
>> You could even have camera AI so that when I do a flashy combat move
>> like jump+attack the camera pulls back to chase-cam position or so,
>> giving me the nice view of my character executing the move (during
> which
>> time it's not accepting control input, so camera angle does not
> penalize
>> me).
>>
>> ---
>> Neil Kirby +1.614.367.5524 Hope is not a strategy
>> Bell Laboratories nak at alcatel-lucent.com Prayer is not a
>> process
>> 6200 E. Broad St. Tuning is not a plan
>> Columbus, OH 43213 USA Chaos does not scale
> _______________________________________________
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> cx=010373383720242846960%3Az3tdwggxil8
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Message: 4
Date: Tue, 10 Jul 2007 10:43:51 -0700
From: "Steve Bauman" <sbauman at gaspowered.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<A97AAA17C9916248BF234AA0715B8251023AE82C at nexus.gaspowered.lan>
Content-Type: text/plain; charset="us-ascii"
I don't mean to jump into this discussion without so much as a "hello"
(um, so Hello), but is there any publicly available data that shows that
"sizable fractions" of Wii buyers are women and casual gamers? Has NPD
(or someone else) published some reports that I've missed?
As far as I can tell, the perception is mostly coming from Nintendo's
marketing people and personal anecdotes, but I'm not sure how much I
trust either of those.
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Hal Barwood
Sent: Monday, July 09, 2007 6:51 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
My take on what sparked Riccitello's remarks -- marketplace evidence.
It seems that the Wii has surprised corporate gamedom. Before the Wii
took off, dissing hardcore games would have been deemed insane. Mere
millenial mutterings about the distant hazy future. But wait, here's
Nintendo with this retro console and its weird controller, moving a lot
of units into a lot of homes right now. A sizable fraction of Wii
buyers are women and casual gamers. Suddenly, the chance to expand our
marketplace is at hand.
Joe Pantuso wrote:
>
> "The market for sports and fps franchises is pretty saturated."
>
> I don't believe that (anymore, I once did). The growth of the casual
> market, and what is considered casual, is ample evidence of room for
> growth. It is apparent in things like the announced addition of
> simpliefied control schemes on EA sports titles for the Wii (which is
> sure to expand past the Wii before long).
>
> We're in the midst of a fundamental shift in how people approach games
> as entertainment again. A big part of that will include formerly
> 'hardcore' genre themes appearing in more 'casual' titles.
>
>
>
> ----------------------------------------------------------------------
> --
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
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> List FAQ:
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> FAQ
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Q
------------------------------
Message: 5
Date: Tue, 10 Jul 2007 11:13:09 -0700
From: "John Szeder" <john at mofactor.com>
Subject: Re: [casual_games] Yes we need more FPS
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Message-ID: <007701c7c31d$fb32d930$4201a8c0 at mofactorlaptop>
Content-Type: text/plain; charset="us-ascii"
This would sell if you could blow off someone's arm then attach it to your
dude and get the associated benefits from the weapon it has.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Kirby, Neil A (Neil)
Sent: Tuesday, July 10, 2007 7:29 AM
To: casual_games at igda.org
Subject: [casual_games] Yes we need more FPS
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
The idea that FPS has nothing new to offer seems reasonable until
someone comes out with the next cool idea. At that point we all then
declare that FPS has again finally reached the point where it has
nothing new to offer.
The game I'd pay retail for is Lego Star wars with a first person combat
system. Same game mechanics. Same easy controls - like a casual game,
you can teach your friends how to play in no time. The two person mode
with easy entry / exit means you can fire it up at a party and let folks
take turns easily.
[OK, so maybe I'm sick, but some days I really want to play a Lego Star
wars FPS 16-player LAN death match. That's not the topic of this
missive. And the Lego in-jokes about involving the word "stud" could be
every bit as juvenile as what you hear in Unreal, but I digress.]
But what I have said for years is that exploring is best done in third
person and combat in first. So in the Lego Star wars case, when I pull
out that light saber, please drop me into first person so I know what
I'm actually going to hit with the thing (and so my son next to me does
as well). Lego handles "own goal" pretty well, but still it's a pain.
And when I put the saber away, third person is best to see all the cool
things the level designer put in for me.
You could even have camera AI so that when I do a flashy combat move
like jump+attack the camera pulls back to chase-cam position or so,
giving me the nice view of my character executing the move (during which
time it's not accepting control input, so camera angle does not penalize
me).
---
Neil Kirby +1.614.367.5524 Hope is not a strategy
Bell Laboratories nak at alcatel-lucent.com Prayer is not a process
6200 E. Broad St. Tuning is not a plan
Columbus, OH 43213 USA Chaos does not scale
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
------------------------------
Message: 6
Date: Tue, 10 Jul 2007 14:20:12 -0500
From: "James Terry" <JTerry at yatecgames.com>
Subject: Re: [casual_games] Yes we need more FPS
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<99B511A459693B49A2D7A88D561C6F0937A203 at SBS0001.sbsdom.local>
Content-Type: text/plain; charset="us-ascii"
That could work, considering it is Lego and all. That was the one thing
missing in Lego Star Wars, dismembering someone and using their
abilities. I'd always have a 1-arned 3PO droid following me around. I
could have gone for giving him a Storm trooper arm that had a gun, or
maybe a light saber arm.
James R. Terry
Yatec Games
11607 Southfork
Baton Rouge, Louisiana 70816
(225) 274-1550 Ext. 116
www.yatecgames.com
> -----Original Message-----
> From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
> On Behalf Of John Szeder
> Sent: Tuesday, July 10, 2007 1:13 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: Re: [casual_games] Yes we need more FPS
>
> This would sell if you could blow off someone's arm then attach it to
your
> dude and get the associated benefits from the weapon it has.
------------------------------
Message: 7
Date: Tue, 10 Jul 2007 18:53:05 -0700
From: NL <nlazz at xeodesign.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: casual_games at igda.org
Message-ID: <p06240810c2b9d8a224b2@[10.0.1.6]>
Content-Type: text/plain; charset="us-ascii"; Format="flowed"
Thanks Todd,
I've posted a story of how I designed the emotions for Tilt at the
iPhone Dev Camp.
The story is called Tilt Flip and Hack
http://www.xeodesign.com/tiltstory.html
There are some photos of early prototypes as well.
Enjoy,
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design (tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077 f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Designing Emotions for Tilt
http://www.xeodesign.com/tiltstory.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
------------------------------
Message: 15
Date: Mon, 9 Jul 2007 19:28:28 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0286 at ex-be-006-sfo.shared.themessagecen
ter.com>
Content-Type: text/plain; charset="us-ascii"
Awesome work... the iPhone and Wii both have awesome potential.
todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of NL
Sent: Monday, July 09, 2007 7:20 PM
To: casual_games at igda.org
Subject: Re: [casual_games] Mmmm this game sounds familiar...
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code) and
Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday at
Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX (player
experience). I was looking for player emotions coming from what I saw
and heard during the interviews I conducted of people in iPhone Lines a
little over a week ago. The core mechanic had to create the same
emotions and deliver the kind of fun that people would expect from an
iPhone game. There's not much to work with, but Joe's navigation hack
was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are challenging,
but not impossible. Paper prototypes really helped explore ideas for the
new motion mechanics and were very viral inspiring other teams like the
Red/Green team. iPhone games can work even without Flash and a keyboard.
The big obstacles for us were having to hack Safari to simulate motion
control and not having audio. Having no web audio is a big deal for
games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
Message: 1
Date: Thu, 5 Jul 2007 07:33:00 -0700
From: "Juan Gril" <juangril at jojugames.com>
Subject: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
Looks like people are figuring out how to make games for the
iphone using
AJAX:
http://diamenty.myiphone.pl/ (you can open it with a regular PC
browser too)
Too bad they couldn't figure creativity out yet.
Juan
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Message: 2
Date: Thu, 5 Jul 2007 16:46:12 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID:
<7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
Hmm... yes, this game indeed looks familiar... so familiar I'm
already tired of it! :P
I tire from such blatant copying of game designs... sigh. If
there
ever was a case for "just because you can, doesn't mean you
should"
this is it. Leave it to us game makers to respect each other (or
anyone for that matter).
And accepting donations for a largely copied game... Do I smell
<sniffs the air>... Lawsuit? :)
Joe Schultz
Game Director
ByDesign Games
mailto:joe.schultz at bydesigngames.com
http://www.bydesigngames.com
--
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design (tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077 f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Designing Emotions for Tilt
http://www.xeodesign.com/tiltstory.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
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Message: 8
Date: Wed, 11 Jul 2007 15:55:54 +0530
From: "Tridib Roy Chowdhury" <tchowdhu at adobe.com>
Subject: Re: [casual_games] Casual_Games Digest, Vol 27, Issue 6
To: <casual_games at igda.org>
Message-ID:
<6EDF3FB32D141949A80915FB09CD7FA7030CB5CA at INDIAMAIL.corp.adobe.com>
Content-Type: text/plain; charset="us-ascii"
Casual games will continue to get traction from the above 40 age group,
while core games on 3D will continue to emerge for the Gen-X/Y group.
I think it is safe to say that each of these two segments find the
other's games "boring".
Two important questions would define the direction of this discussion:
which segment is growing more rapidly, and is there a migration from one
to the other.
Is there a possibility that traditional casual game ideas will be
implemented in a "core" way. Diner Dash in 3D! That might spur the
migration between segments. Any guesses in which direction?
- Tridib Roy Chowdhury
Director Products, Director-Shockwave
Adobe Software
tchowdhu at adobe.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
casual_games-request at igda.org
Sent: Tuesday, July 10, 2007 7:31 PM
To: casual_games at igda.org
Subject: Casual_Games Digest, Vol 27, Issue 6
Send Casual_Games mailing list submissions to
casual_games at igda.org
To subscribe or unsubscribe via the World Wide Web, visit
http://seven.pairlist.net/mailman/listinfo/casual_games
or, via email, send a message with subject or body 'help' to
casual_games-request at igda.org
You can reach the person managing the list at
casual_games-owner at igda.org
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Casual_Games digest..."
Today's Topics:
1. EA CEO calls video games "boring, " complicated: WSJ
(spocilujko at comcast.net)
2. Re: EA CEO calls video games "boring, " complicated: WSJ
(Todd Sawicki)
3. Re: EA CEO calls video games "boring, " complicated: WSJ
(Marty Plumbo)
4. Re: EA CEO calls video games "boring, " complicated: WSJ
(Joe Schultz)
5. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (John Szeder)
6. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Todd Sawicki)
7. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Joe Pantuso)
8. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Hal Barwood)
9. Re: EA CEO calls video games "boring, " complicated: WSJ
(Charles Parcell)
10. Re: Mmmm this game sounds familiar... (NL)
11. 1st Wii-Ware title announced? (Joe Schultz)
12. Re: 1st Wii-Ware title announced? (Todd Sawicki)
13. Re: EA CEO calls video games "boring, " complicated: WSJ
(Todd Sawicki)
14. Re: Yet another FPS? I say FP-YES! (was EA CEO calls video
games "boring, " complicated: WSJ) (Todd Sawicki)
15. Re: Mmmm this game sounds familiar... (Todd Sawicki)
----------------------------------------------------------------------
Message: 1
Date: Mon, 09 Jul 2007 17:48:44 +0000
From: spocilujko at comcast.net
Subject: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: casual_games at igda.org
Message-ID:
<070920071748.4129.469274FC000A062A0000102122165258560105069A04070C019F9
C at comcast.net>
A sign that EA is going to focus even more on casual games?
http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc
------------------------------
Message: 2
Date: Mon, 9 Jul 2007 10:57:34 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015EFEEE at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
I highly doubt it. EA makes the vast majority of its money on core
games its just looking for a new concept/franchise to grow the market
much like doom/quake did in the 90's. To their point as much we bitch
and moan about mechanics and games being copied over here in casual
gaming, the core business has been plagued with it for years. Seriously
do we really need yet another FPS?
- Todd
Todd Sawicki
Sawickipedia LLC
todd at sawickipedia.com
www.foggygames.com
Advisor to the CGA
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
spocilujko at comcast.net
Sent: Monday, July 09, 2007 10:49 AM
To: casual_games at igda.org
Subject: [casual_games] EA CEO calls video games "boring, " complicated:
WSJ
A sign that EA is going to focus even more on casual games?
http://news.yahoo.com/s/nm/20070708/tc_nm/electronicarts_ceo_dc
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
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List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q
------------------------------
Message: 3
Date: Mon, 9 Jul 2007 14:03:48 -0400
From: Marty Plumbo <me at martyplumbo.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <A61B4575-C471-4355-BD89-70E96E89D55A at martyplumbo.com>
Content-Type: text/plain; charset=US-ASCII; format=flowed
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
------------------------------
Message: 4
Date: Mon, 9 Jul 2007 20:11:24 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <E1669FDD-6985-4ADE-BA39-B3A80980113A at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
I hear ya. Though I wouldn't mind another FPS if it actually added
some cool things and evolved the play experience a bit. Like the
"grab the other guy's weapon" from Perfect Dark was a nice, if not
basic, start.
It's funny how things change, when you contrast how far 3rd person
games have come from Tomb Raider; God of War 2, upcoming Assassin's
Creed, others are comparatively galaxies away from TR, in contrast to
changes in the FPS experience (relatively small by my estimates).
Same for Casual, I'd like to see more variety and more cool ideas;
not just reskinning PopCap games for maximum $$. So much that I'm
hoping to deliver something new on our next project, but we'll see if
player's respond.
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
On 9 Jul 2007, at 20:03, Marty Plumbo wrote:
>
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
>
>
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search: http://www.google.com/coop/cse?
> cx=010373383720242846960%3Az3tdwggxil8
> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/
> Casual_Games_List_FAQ
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Message: 5
Date: Mon, 9 Jul 2007 11:19:45 -0700
From: "John Szeder" <john at mofactor.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Message-ID: <00e801c7c255$ba31e7f0$4201a8c0 at mofactorlaptop>
Content-Type: text/plain; charset="us-ascii"
http://www.wendys.com/
http://www.bk.com/
http://www.mcdonalds.com/
http://www.jackinthebox.com/
http://www.in-n-out.com/
I don't know about anyone else, but I love my choices to purchase things
as
a consumer.
The free market will ultimately decide what is worth paying for, build
the
best products you are able to.
FWIW I prefer Pirate Poppers to Zuma, and Jewel Quest feels to me like a
better designed game than Bejeweled.
I would be sad inside as a customer if these games were not distributed
because of some policy on game originality.
PS: So there is no lost love, Bookworm adventures is the bees knees of
popcap games.
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Marty Plumbo
Sent: Monday, July 09, 2007 11:04 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring,"
complicated:
WSJ
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q
------------------------------
Message: 6
Date: Mon, 9 Jul 2007 12:22:58 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015EFFC1 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset=us-ascii
I don't think anyone is saying they should be stopped but from an
industry growth perspective it's definitely something to keep an eye on.
The market for sports and fps franchises is pretty saturated.
- Todd
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of John Szeder
Sent: Monday, July 09, 2007 11:20 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
http://www.wendys.com/
http://www.bk.com/
http://www.mcdonalds.com/
http://www.jackinthebox.com/
http://www.in-n-out.com/
I don't know about anyone else, but I love my choices to purchase things
as
a consumer.
The free market will ultimately decide what is worth paying for, build
the
best products you are able to.
FWIW I prefer Pirate Poppers to Zuma, and Jewel Quest feels to me like a
better designed game than Bejeweled.
I would be sad inside as a customer if these games were not distributed
because of some policy on game originality.
PS: So there is no lost love, Bookworm adventures is the bees knees of
popcap games.
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]
On Behalf Of Marty Plumbo
Sent: Monday, July 09, 2007 11:04 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring,"
complicated:
WSJ
Seriously do we really need yet another FPS?
----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
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List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q
_______________________________________________
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Casual_Games at igda.org
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Archive: http://www.igda.org/casual-subscribe
Archive Search:
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List FAQ:
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Q
------------------------------
Message: 7
Date: Mon, 9 Jul 2007 16:00:37 -0400
From: "Joe Pantuso" <jpantuso at traygames.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<dad449010707091300w7824b0e7tf360e242364bf7b4 at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
"The market for sports and fps franchises is pretty saturated."
I don't believe that (anymore, I once did). The growth of the casual
market, and what is considered casual, is ample evidence of room for
growth. It is apparent in things like the announced addition of
simpliefied
control schemes on EA sports titles for the Wii (which is sure to expand
past the Wii before long).
We're in the midst of a fundamental shift in how people approach games
as
entertainment again. A big part of that will include formerly
'hardcore'
genre themes appearing in more 'casual' titles.
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Message: 8
Date: Mon, 09 Jul 2007 18:50:55 -0700
From: Hal Barwood <hal at finitearts.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <4692E5FF.6030204 at finitearts.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
My take on what sparked Riccitello's remarks -- marketplace evidence.
It seems that the Wii has surprised corporate gamedom. Before the Wii
took off, dissing hardcore games would have been deemed insane. Mere
millenial mutterings about the distant hazy future. But wait, here's
Nintendo with this retro console and its weird controller, moving a lot
of units into a lot of homes right now. A sizable fraction of Wii
buyers are women and casual gamers. Suddenly, the chance to expand our
marketplace is at hand.
Joe Pantuso wrote:
>
> "The market for sports and fps franchises is pretty saturated."
>
> I don't believe that (anymore, I once did). The growth of the casual
> market, and what is considered casual, is ample evidence of room for
> growth. It is apparent in things like the announced addition of
> simpliefied control schemes on EA sports titles for the Wii (which is
> sure to expand past the Wii before long).
>
> We're in the midst of a fundamental shift in how people approach games
> as entertainment again. A big part of that will include formerly
> 'hardcore' genre themes appearing in more 'casual' titles.
>
>
>
>
------------------------------------------------------------------------
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://www.igda.org/casual-subscribe
> Archive: http://www.igda.org/casual-subscribe
> Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
> List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q
------------------------------
Message: 9
Date: Mon, 09 Jul 2007 22:09:01 -0400
From: Charles Parcell <cparcell at toxictoy.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <4692EA3D.8050009 at toxictoy.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
Oh we need a Carmel Cube Tycoon something bad! :)
http://www.oldtimecandy.com/images/candypix-pages/caramel-creams_small.j
pg
Mmmm...
Charles P.
------------------------------
Message: 10
Date: Mon, 9 Jul 2007 19:20:08 -0700
From: NL <nlazz at xeodesign.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: casual_games at igda.org
Message-ID: <p06240801c2b89328023a@[10.0.1.6]>
Content-Type: text/plain; charset="us-ascii"; Format="flowed"
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code)
and Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday
at Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX
(player experience). I was looking for player emotions coming from
what I saw and heard during the interviews I conducted of people in
iPhone Lines a little over a week ago. The core mechanic had to
create the same emotions and deliver the kind of fun that people
would expect from an iPhone game. There's not much to work with, but
Joe's navigation hack was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are
challenging, but not impossible. Paper prototypes really helped
explore ideas for the new motion mechanics and were very viral
inspiring other teams like the Red/Green team. iPhone games can work
even without Flash and a keyboard. The big obstacles for us were
having to hack Safari to simulate motion control and not having
audio. Having no web audio is a big deal for games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
>
>Message: 1
>Date: Thu, 5 Jul 2007 07:33:00 -0700
>From: "Juan Gril" <juangril at jojugames.com>
>Subject: [casual_games] Mmmm this game sounds familiar...
>To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
>Message-ID:
> <86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
>Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
>Looks like people are figuring out how to make games for the iphone
using
>AJAX:
>
>http://diamenty.myiphone.pl/ (you can open it with a regular PC browser
too)
>
>Too bad they couldn't figure creativity out yet.
>
>Juan
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>------------------------------
>
>Message: 2
>Date: Thu, 5 Jul 2007 16:46:12 +0200
>From: Joe Schultz <joe.schultz at bydesigngames.com>
>Subject: Re: [casual_games] Mmmm this game sounds familiar...
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Message-ID: <7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
>Content-Type: text/plain; charset="us-ascii"; Format="flowed";
> DelSp="yes"
>
>Hmm... yes, this game indeed looks familiar... so familiar I'm
>already tired of it! :P
>
>I tire from such blatant copying of game designs... sigh. If there
>ever was a case for "just because you can, doesn't mean you should"
>this is it. Leave it to us game makers to respect each other (or
>anyone for that matter).
>
>And accepting donations for a largely copied game... Do I smell
><sniffs the air>... Lawsuit? :)
>
>Joe Schultz
>Game Director
>ByDesign Games
>mailto:joe.schultz at bydesigngames.com
>http://www.bydesigngames.com
>
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Message: 11
Date: Tue, 10 Jul 2007 04:22:21 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: [casual_games] 1st Wii-Ware title announced?
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID: <1B7E09DB-EB62-4BA3-A45A-DBD689B6D2ED at bydesigngames.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"
Reports coming in that Austrian developer Bplus has announced the
first Wii-Ware title called Twist 'N Paint. Saw this news here and on
other sites;
http://www.4colorrebellion.com/archives/2007/07/07/twistnpaint-%e2%80%
93-wiis-first-announced-downloading-game/
Is this a shot in the dark announcement by a hopeful dev or has
Nintendo begun disseminating info?
Does anyone know anything new about this platform? Example; terms and
such to get started beyond the original announcement.
WarioWorld still only has the email address listed to apply, and so
far we haven't received any news directly. Anyone got the goods?
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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Message: 12
Date: Mon, 9 Jul 2007 19:24:42 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] 1st Wii-Ware title announced?
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<223926C52C8EBF4DB30570260B678273015F0283 at ex-be-006-sfo.shared.themessag
ecenter.com>
Content-Type: text/plain; charset="us-ascii"
Wii-ware is certainly a big deal (bigger then XBLA IMHO)
Todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz
Sent: Monday, July 09, 2007 7:22 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] 1st Wii-Ware title announced?
Reports coming in that Austrian developer Bplus has announced the first
Wii-Ware title called Twist 'N Paint. Saw this news here and on other
sites;
http://www.4colorrebellion.com/archives/2007/07/07/twistnpaint-%e2%80%93
-wiis-first-announced-downloading-game/
Is this a shot in the dark announcement by a hopeful dev or has Nintendo
begun disseminating info?
Does anyone know anything new about this platform? Example; terms and
such to get started beyond the original announcement.
WarioWorld still only has the email address listed to apply, and so far
we haven't received any news directly. Anyone got the goods?
Joe Schultz
Game Director
ByDesign Games <http://www.bydesigngames.com/>
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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Message: 13
Date: Mon, 9 Jul 2007 19:25:11 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
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<223926C52C8EBF4DB30570260B678273015F0284 at ex-be-006-sfo.shared.themessag
ecenter.com>
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LOL
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Charles Parcell
Sent: Monday, July 09, 2007 7:09 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] EA CEO calls video games "boring, "
complicated: WSJ
Marty Plumbo wrote:
>
> Seriously do we really need yet another FPS?
>
> ----- Or another Zuma? Or Diner Dash? Or Anything Tycoon?
Oh we need a Carmel Cube Tycoon something bad! :)
http://www.oldtimecandy.com/images/candypix-pages/caramel-creams_small.j
pg
Mmmm...
Charles P.
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Message: 14
Date: Mon, 9 Jul 2007 19:25:44 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
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I am a huge fan of the Wii as a new platform for casual gaming. I look
for lots of opportunity given the wiiware program.
- todd
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Hal Barwood
Sent: Monday, July 09, 2007 6:51 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Yet another FPS? I say FP-YES! (was EA CEO
calls video games "boring, " complicated: WSJ)
My take on what sparked Riccitello's remarks -- marketplace evidence.
It seems that the Wii has surprised corporate gamedom. Before the Wii
took off, dissing hardcore games would have been deemed insane. Mere
millenial mutterings about the distant hazy future. But wait, here's
Nintendo with this retro console and its weird controller, moving a lot
of units into a lot of homes right now. A sizable fraction of Wii
buyers are women and casual gamers. Suddenly, the chance to expand our
marketplace is at hand.
Joe Pantuso wrote:
>
> "The market for sports and fps franchises is pretty saturated."
>
> I don't believe that (anymore, I once did). The growth of the casual
> market, and what is considered casual, is ample evidence of room for
> growth. It is apparent in things like the announced addition of
> simpliefied control schemes on EA sports titles for the Wii (which is
> sure to expand past the Wii before long).
>
> We're in the midst of a fundamental shift in how people approach games
> as entertainment again. A big part of that will include formerly
> 'hardcore' genre themes appearing in more 'casual' titles.
>
>
>
>
------------------------------------------------------------------------
>
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Message: 15
Date: Mon, 9 Jul 2007 19:28:28 -0700
From: "Todd Sawicki" <todd at sawickipedia.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
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Awesome work... the iPhone and Wii both have awesome potential.
todd
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of NL
Sent: Monday, July 09, 2007 7:20 PM
To: casual_games at igda.org
Subject: Re: [casual_games] Mmmm this game sounds familiar...
Inspired by Jaun's thread on iPhone games I designed a casual game
called Tilt at iPhone Dev Camp this weekend with Joe Hewitt (code) and
Colin Toomey (art).
Tilt an iPhone Motion Game
Tilt is a game in 1.5D. There's a description and demo of it here:
http://www.xeodesign.com/games/tilt
(the linked demo's only playable on the iPhone - unless your laptop
tilts! =)
Developed over a weekend, Tilt's just a demo right now (i.e. no level
design ;). We'll be working more on it this week. I will be talking
about it and showing a more complete version at my talk next Monday at
Casual Connect.
Joe blogs about how we made it here: http://www.joehewitt.com/
Info on iPhone Dev Camp is here:
https://barcamp.org/iPhoneDevCampHackAThon
I wanted to design a casual game that created a true iPhone PX (player
experience). I was looking for player emotions coming from what I saw
and heard during the interviews I conducted of people in iPhone Lines a
little over a week ago. The core mechanic had to create the same
emotions and deliver the kind of fun that people would expect from an
iPhone game. There's not much to work with, but Joe's navigation hack
was enough to get us started.
Lessons learned over 36 hours: Web games on the iPhone are challenging,
but not impossible. Paper prototypes really helped explore ideas for the
new motion mechanics and were very viral inspiring other teams like the
Red/Green team. iPhone games can work even without Flash and a keyboard.
The big obstacles for us were having to hack Safari to simulate motion
control and not having audio. Having no web audio is a big deal for
games!
See you in Seattle!
Nicole
._.. . _ ... .__. ._.. ._ _.__
Nicole Lazzaro / President, XEODesign, Inc. / Player Experience Design
(tm)
www.xeodesign.com / nicole @ xeodesign.com / w:510.658.8077
f:510.658.2659
Players don't want "reality"
They want choices that make them feel deeply - like real life does.
Got iPhone? Play Tilt the world's first motion controlled game for the
iPhone
http://www.xeodesign.com/tilt.html
Play Talks
Free Podcast Now Up on Game Theory
http://www.gametheoryshow.com/index.php?post_id=216328#
_.__ ___ .._ ._ ._. . _._. ._.. . ..._ . ._.
Message: 1
Date: Thu, 5 Jul 2007 07:33:00 -0700
From: "Juan Gril" <juangril at jojugames.com>
Subject: [casual_games] Mmmm this game sounds familiar...
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
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<86d373b40707050733u661b3a6axa604a2a9d073d2de at mail.gmail.com>
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Looks like people are figuring out how to make games for the
iphone using
AJAX:
http://diamenty.myiphone.pl/ (you can open it with a regular PC
browser too)
Too bad they couldn't figure creativity out yet.
Juan
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Message: 2
Date: Thu, 5 Jul 2007 16:46:12 +0200
From: Joe Schultz <joe.schultz at bydesigngames.com>
Subject: Re: [casual_games] Mmmm this game sounds familiar...
To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Message-ID:
<7F73ACCC-E31E-4DC4-89AD-2749376BA1C6 at bydesigngames.com>
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Hmm... yes, this game indeed looks familiar... so familiar I'm
already tired of it! :P
I tire from such blatant copying of game designs... sigh. If
there
ever was a case for "just because you can, doesn't mean you
should"
this is it. Leave it to us game makers to respect each other (or
anyone for that matter).
And accepting donations for a largely copied game... Do I smell
<sniffs the air>... Lawsuit? :)
Joe Schultz
Game Director
ByDesign Games
mailto:joe.schultz at bydesigngames.com
http://www.bydesigngames.com
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