[casual_games] Res: Use of keyboard on casual games
Ellen Beeman
guonbeeman at yahoo.com
Mon Jun 4 08:55:21 EDT 2007
Sheri, my husband and I came up with a nickname for
what you describe: "Playtester's Disease." :-)
---Ellen
--- spocilujko at comcast.net wrote:
> Ellen makes a really good point. And I don't think
> this happens in development just with UI but with
> the difficulty level in our games as well as other
> aspects. When you've played the same level over and
> over again while checking out your game, testing for
> bugs, seeing how something works, etc. you get
> really used to how to play it. This becomes so
> routine to you that suddenly you find the game easy.
> When this happens I've usually seen one of two
> things happen.
>
> 1) You feel the game is easy enough for the
> average/new player and you don't balance the game
> down to an easier level because you a) don't
> remember at that point how hard it was for you at
> the beginning or b) feel that because it is this
> easy for you it will be 'just easy enough' for newer
> playesrs.
> 2) You balance the game to a more difficult level
> because you a) don't remember how hard it was for
> you at the beginning and b) feel its way too easy
> for you now so it'll be way too easy for hard core
> players forgetting how new players will react to it.
>
> Sheri
>
> Design, Direct, Deliver
> spocilujko at comcast.net
> http://www.linkedin.com/in/spocilujko
>
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