[casual_games] Res: Use of keyboard on casual games

Ellen Beeman guonbeeman at yahoo.com
Mon Jun 4 08:55:21 EDT 2007


Sheri, my husband and I came up with a nickname for
what you describe: "Playtester's Disease." :-)

---Ellen

--- spocilujko at comcast.net wrote:


> Ellen makes a really good point. And I don't think

> this happens in development just with UI but with

> the difficulty level in our games as well as other

> aspects. When you've played the same level over and

> over again while checking out your game, testing for

> bugs, seeing how something works, etc. you get

> really used to how to play it. This becomes so

> routine to you that suddenly you find the game easy.

> When this happens I've usually seen one of two

> things happen.

>

> 1) You feel the game is easy enough for the

> average/new player and you don't balance the game

> down to an easier level because you a) don't

> remember at that point how hard it was for you at

> the beginning or b) feel that because it is this

> easy for you it will be 'just easy enough' for newer

> playesrs.

> 2) You balance the game to a more difficult level

> because you a) don't remember how hard it was for

> you at the beginning and b) feel its way too easy

> for you now so it'll be way too easy for hard core

> players forgetting how new players will react to it.

>

> Sheri

>

> Design, Direct, Deliver

> spocilujko at comcast.net

> http://www.linkedin.com/in/spocilujko

>



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