[casual_games] Use of keyboard on casual games

Juan Gril juangril at jojugames.com
Mon Jun 4 22:04:31 EDT 2007


Another option is to do a web game in Flash, and upload it to all the usual
web sites. If it gets traction, then you have a proof of concept.

Cheers,

Juan


On 6/4/07, Dave Rohrl <universedave at gmail.com> wrote:

>

> In general, it's a lot easier to push games that have risks associated

> with control methods, themes, mechanical complexity, etc. through the

> "indie" channel than the "mainstream casual" channel. If you can

> demonstrate some real success on sites like Manifesto Games, it might help

> you gain traction with the large casual distributors.

>

> Dave Rohrl

> Independent casual game producer/designer

>

>

> On 6/4/07, gabor at catmoongames.com <gabor at catmoongames.com> wrote:

> >

> >

> > Hello all

> >

> > I've tested nearly all the available publishers represented themselves

> > on

> > the Casuality West in feb/07 Amsterdam about a new game concept which

> > uses

> > both a few keys periodically (the 4 arrows) AND the mouse (only the

> > mighty

> > left :) )together. All of them very liked the characters, the idea, and

> > the whole concept in the presentation, but all of them are refused on

> > the

> > "a bit complicated" controlling method. ("oh you know our typical buyer

> > is

> > a 4x woman")

> >

> > So thats graphically rich, original title never will to reach the

> > market,

> > just becouse the controlling is defined from the publisher's side as

> > "complicated"..just becouse they made a declaration that females are

> > unable to controll a game this way. Anybody can to show me a product

> > which

> > was fallen on the bad controlling method ?

> >

> > But if its true, i can't imagine how females are able to use the

> > keyboard

> > and mouse when they using OFFICE for example (and typing like hell),

> > which

> > is quite complicated. 8:) ...or all of the typical casual players are

> > under IQ100 ? I don't think so.

> >

> > Best

> >

> > Gabor

> >

> > Gabor Forrai

> > Director of Development

> > Catmoon Games

> > skype: gabor.forrai

> >

> >

> >

> >

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> >

>

>

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