[casual_games] Recommended game dimensions for online games

Austin Haas austin at pettomato.com
Mon Jun 18 16:24:07 EDT 2007



In my experience, very few Flash games are 100% vector. Our games are almost entirely bitmaps. The latest versions of Flash are seem to be expanding the bitmap API, while the vector API is pretty stagnant.

-austin

--
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Mon Jun 18 13:13 , Todd Sawicki wrote:

> Whenever having flash games developed for me I always used 640x480.

> It's essentially \the standard and since flash is vector it will scale

> to 800x600 and beyond.

>

>

>

> Todd Sawicki

>

> Sawickipedia LLC

>

> http://blog.sawickipedia.com <http://blog.sawickipedia.com/>

>

> Marketing Advisor to the CGA

>

> Casual Connect Seattle - July 17-19

>

>

>

> ________________________________

>

> From: casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] On Behalf Of Andy Makely

> Sent: Monday, June 18, 2007 9:18 AM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Recommended game dimensions for online games

>

>

>

> On 6/11/07, Paul Steven <paul_steven at btinternet.com> wrote:

>

> Are there any recommendations for the dimensions of online

> games?

>

>

>

> By "online", I presume you mean Flash games, and not downloadable

> network games. If so, the answer depends on the game project.

>

> If you build Flash games using Actionscript 3, I would say that you

> could go up to 800x600, because AS3 has code for drawing graphics at a

> faster rate than AS2. If you try to build a scrolling fast-action Flash

> game at 800x600 with AS2 you'll have a REAL challenge getting it to

> maintain an acceptable framerate. Trust me on this one. But if the

> game is more casual, it's certainly possible.

>

> If you try and get Flash to go 1024x768, I believe that you're going to

> have framerate or performance issues with any advanced gameplay or

> complex animation, regardless of which version of ActionScript you use.

> Flash is software-rendered, so no matter what video card your user has,

> the performance of the Flash player itself is still going to be your

> main bottleneck.

>

> --

> andy makely

>



> _______________________________________________

> Casual_Games mailing list

> Casual_Games at igda.org

> http://www.igda.org/casual-subscribe

> Archive: http://www.igda.org/casual-subscribe

> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8

> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ




More information about the Casual_Games mailing list