[casual_games] Recommended game dimensions for online games
Austin Haas
austin at pettomato.com
Mon Jun 18 16:24:07 EDT 2007
In my experience, very few Flash games are 100% vector. Our games are almost entirely bitmaps. The latest versions of Flash are seem to be expanding the bitmap API, while the vector API is pretty stagnant.
-austin
--
Austin Haas
Pet Tomato, Inc.
http://pettomato.com
On Mon Jun 18 13:13 , Todd Sawicki wrote:
> Whenever having flash games developed for me I always used 640x480.
> It's essentially \the standard and since flash is vector it will scale
> to 800x600 and beyond.
>
>
>
> Todd Sawicki
>
> Sawickipedia LLC
>
> http://blog.sawickipedia.com <http://blog.sawickipedia.com/>
>
> Marketing Advisor to the CGA
>
> Casual Connect Seattle - July 17-19
>
>
>
> ________________________________
>
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] On Behalf Of Andy Makely
> Sent: Monday, June 18, 2007 9:18 AM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Recommended game dimensions for online games
>
>
>
> On 6/11/07, Paul Steven <paul_steven at btinternet.com> wrote:
>
> Are there any recommendations for the dimensions of online
> games?
>
>
>
> By "online", I presume you mean Flash games, and not downloadable
> network games. If so, the answer depends on the game project.
>
> If you build Flash games using Actionscript 3, I would say that you
> could go up to 800x600, because AS3 has code for drawing graphics at a
> faster rate than AS2. If you try to build a scrolling fast-action Flash
> game at 800x600 with AS2 you'll have a REAL challenge getting it to
> maintain an acceptable framerate. Trust me on this one. But if the
> game is more casual, it's certainly possible.
>
> If you try and get Flash to go 1024x768, I believe that you're going to
> have framerate or performance issues with any advanced gameplay or
> complex animation, regardless of which version of ActionScript you use.
> Flash is software-rendered, so no matter what video card your user has,
> the performance of the Flash player itself is still going to be your
> main bottleneck.
>
> --
> andy makely
>
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