[casual_games] Recommended game dimensions for online games

Todd Sawicki todd at sawickipedia.com
Mon Jun 18 16:13:49 EDT 2007


Whenever having flash games developed for me I always used 640x480.
It's essentially \the standard and since flash is vector it will scale
to 800x600 and beyond.



Todd Sawicki

Sawickipedia LLC

http://blog.sawickipedia.com <http://blog.sawickipedia.com/>

Marketing Advisor to the CGA

Casual Connect Seattle - July 17-19



________________________________

From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Andy Makely
Sent: Monday, June 18, 2007 9:18 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Recommended game dimensions for online games



On 6/11/07, Paul Steven <paul_steven at btinternet.com> wrote:

Are there any recommendations for the dimensions of online
games?



By "online", I presume you mean Flash games, and not downloadable
network games. If so, the answer depends on the game project.

If you build Flash games using Actionscript 3, I would say that you
could go up to 800x600, because AS3 has code for drawing graphics at a
faster rate than AS2. If you try to build a scrolling fast-action Flash
game at 800x600 with AS2 you'll have a REAL challenge getting it to
maintain an acceptable framerate. Trust me on this one. But if the
game is more casual, it's certainly possible.

If you try and get Flash to go 1024x768, I believe that you're going to
have framerate or performance issues with any advanced gameplay or
complex animation, regardless of which version of ActionScript you use.
Flash is software-rendered, so no matter what video card your user has,
the performance of the Flash player itself is still going to be your
main bottleneck.

--
andy makely

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