[casual_games] Point & Click Adventures
Brad Condran
bcondran at hotmail.com
Mon Mar 5 06:49:04 EST 2007
If you do it right, I'm can almost guarantee you that it would do quite
well.
>From: William Willing <william at williamwilling.com>
>Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Subject: Re: [casual_games] Point & Click Adventures
>Date: Mon, 05 Mar 2007 12:42:53 +0100
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>
>There might be. Adventure games are doing quite well on Manifesto Games
>(www.manifestogames.com) it seems, so there is a market for them.
>
>Whether they can succeed in the casual space is a tough question to
>answer. Adventure games require a longer up-front time investment than
>most casual games, but I believe Aveyond (www.aveyond.com) did well in
>the casual market, so that need not be a problem. Also, a casual
>audience might not respond well when they get stuck on a puzzle; you
>need to keep them moving forward.
>
>I think the best way to go when you're making an adventure game for the
>casual player, is to make it fairly short - three or four hour of
>gameplay, like 5 Days A Stranger
>(http://www.fullyramblomatic.com/5days/) - and not too hard. Of course,
>the only way to find out is to try.
>
>William Willing
>
>Andreas Schneider - GAMGO wrote:
> > Hi all,
> >
> > you all know point & click adventures like "Maniac Mansion" or "Day of
> > Tentacle" from LucasArts. What do you think, is there a market in the
>Casual
> > Gaming Space for those kind of games? Using an easy interface with a
>great
> > story and no overhead.
> >
> > thanks
> > Andreas Schneider
> > Gamgo Games
> > www.gamgo.com
> >
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