[casual_games] Point & Click Adventures

Brad Condran bcondran at hotmail.com
Mon Mar 5 06:49:04 EST 2007



If you do it right, I'm can almost guarantee you that it would do quite
well.


>From: William Willing <william at williamwilling.com>

>Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

>Subject: Re: [casual_games] Point & Click Adventures

>Date: Mon, 05 Mar 2007 12:42:53 +0100

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>

>There might be. Adventure games are doing quite well on Manifesto Games

>(www.manifestogames.com) it seems, so there is a market for them.

>

>Whether they can succeed in the casual space is a tough question to

>answer. Adventure games require a longer up-front time investment than

>most casual games, but I believe Aveyond (www.aveyond.com) did well in

>the casual market, so that need not be a problem. Also, a casual

>audience might not respond well when they get stuck on a puzzle; you

>need to keep them moving forward.

>

>I think the best way to go when you're making an adventure game for the

>casual player, is to make it fairly short - three or four hour of

>gameplay, like 5 Days A Stranger

>(http://www.fullyramblomatic.com/5days/) - and not too hard. Of course,

>the only way to find out is to try.

>

>William Willing

>

>Andreas Schneider - GAMGO wrote:

> > Hi all,

> >

> > you all know point & click adventures like "Maniac Mansion" or "Day of

> > Tentacle" from LucasArts. What do you think, is there a market in the

>Casual

> > Gaming Space for those kind of games? Using an easy interface with a

>great

> > story and no overhead.

> >

> > thanks

> > Andreas Schneider

> > Gamgo Games

> > www.gamgo.com

> >

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