[casual_games] Point & Click Adventures
Andreas Schneider - GAMGO
gamgo at gmx.de
Mon Mar 5 08:14:23 EST 2007
I agree that the story must be very clear and short - not much to read and
tons of dialogs - and when the player stuck in some scene he must get a
small hint someway to play further on. Like in the puzzle games that shows
me the next item to turn or move. sam & max is a good example and the
pricing is amazingly low - I wonder why they not sell this game on the
casual game portals.
--
Andreas Schneider
Gamgo Games
www.gamgo.com
-----Ursprüngliche Nachricht-----
Von: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] Im
Auftrag von Andres Quijano
Gesendet: Montag, 5. März 2007 14:04
An: IGDA Casual Games SIG Mailing List
Betreff: Re: [casual_games] Point & Click Adventures
Telltale games is releasing a series of "episodes" (mini adventures) of Sam
& Max, and I think they are intended to a casual audience
http://www.telltalegames.com/samandmax
--
Andrés Martínez Quijano
Jengibre Interactive
http://www.jengibre.com.ar
On 3/5/07, Andreas Schneider - GAMGO <gamgo at gmx.de> wrote:
>
> Hi all,
>
> you all know point & click adventures like "Maniac Mansion" or "Day of
> Tentacle" from LucasArts. What do you think, is there a market in the
> Casual Gaming Space for those kind of games? Using an easy interface
> with a great story and no overhead.
>
> thanks
> Andreas Schneider
> Gamgo Games
> www.gamgo.com
>
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