[casual_games] Point & Click Adventures

Hal Barwood hal at finitearts.com
Mon Mar 5 09:48:25 EST 2007


Sam and Max are on Gametap. The problem with adventure games is the
amount of art and voice (or at least text) you need -- there's no way to
do levels just by adjusting numerical parameters, and scoring is
ancillary. Still, it's possible. I've been thinking of doing
something with tile art. --Hal

Andreas Schneider - GAMGO wrote:

> I agree that the story must be very clear and short - not much to read and

> tons of dialogs - and when the player stuck in some scene he must get a

> small hint someway to play further on. Like in the puzzle games that shows

> me the next item to turn or move. sam & max is a good example and the

> pricing is amazingly low - I wonder why they not sell this game on the

> casual game portals.

>

>

>

> --

> Andreas Schneider

> Gamgo Games

> www.gamgo.com

>

>

> -----Ursprüngliche Nachricht-----

> Von: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] Im

> Auftrag von Andres Quijano

> Gesendet: Montag, 5. März 2007 14:04

> An: IGDA Casual Games SIG Mailing List

> Betreff: Re: [casual_games] Point & Click Adventures

>

> Telltale games is releasing a series of "episodes" (mini adventures) of Sam

> & Max, and I think they are intended to a casual audience

>

> http://www.telltalegames.com/samandmax

>

> --

> Andrés Martínez Quijano

> Jengibre Interactive

> http://www.jengibre.com.ar

>

> On 3/5/07, Andreas Schneider - GAMGO <gamgo at gmx.de> wrote:

>> Hi all,

>>

>> you all know point & click adventures like "Maniac Mansion" or "Day of

>> Tentacle" from LucasArts. What do you think, is there a market in the

>> Casual Gaming Space for those kind of games? Using an easy interface

>> with a great story and no overhead.

>>

>> thanks

>> Andreas Schneider

>> Gamgo Games

>> www.gamgo.com

>>

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