[casual_games] Point & Click Adventures
Hal Barwood
hal at finitearts.com
Mon Mar 5 09:48:25 EST 2007
Sam and Max are on Gametap. The problem with adventure games is the
amount of art and voice (or at least text) you need -- there's no way to
do levels just by adjusting numerical parameters, and scoring is
ancillary. Still, it's possible. I've been thinking of doing
something with tile art. --Hal
Andreas Schneider - GAMGO wrote:
> I agree that the story must be very clear and short - not much to read and
> tons of dialogs - and when the player stuck in some scene he must get a
> small hint someway to play further on. Like in the puzzle games that shows
> me the next item to turn or move. sam & max is a good example and the
> pricing is amazingly low - I wonder why they not sell this game on the
> casual game portals.
>
>
>
> --
> Andreas Schneider
> Gamgo Games
> www.gamgo.com
>
>
> -----Ursprüngliche Nachricht-----
> Von: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] Im
> Auftrag von Andres Quijano
> Gesendet: Montag, 5. März 2007 14:04
> An: IGDA Casual Games SIG Mailing List
> Betreff: Re: [casual_games] Point & Click Adventures
>
> Telltale games is releasing a series of "episodes" (mini adventures) of Sam
> & Max, and I think they are intended to a casual audience
>
> http://www.telltalegames.com/samandmax
>
> --
> Andrés Martínez Quijano
> Jengibre Interactive
> http://www.jengibre.com.ar
>
> On 3/5/07, Andreas Schneider - GAMGO <gamgo at gmx.de> wrote:
>> Hi all,
>>
>> you all know point & click adventures like "Maniac Mansion" or "Day of
>> Tentacle" from LucasArts. What do you think, is there a market in the
>> Casual Gaming Space for those kind of games? Using an easy interface
>> with a great story and no overhead.
>>
>> thanks
>> Andreas Schneider
>> Gamgo Games
>> www.gamgo.com
>>
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