[casual_games] casual multiplayer set up
Gert-Jan Brok
cglist at fantazm.com
Wed Mar 21 11:42:54 EDT 2007
This is more of a technical question, but we are in the progress of
creating a multiplayer casual game, that runs within the browser.
I was wondering if anyone on the list can give me some
information/guidelines for best practices on building real-time
multiplayer games that run inside the browser i.e. with Flash.
We are working with SmartFoxServer at the moment which seems to be a
solid platform with good performance.
A more concrete question is when we should perform syncing between
clients from the server, and when should we sync from a client host
(through the server)? Or are there better solutions for syncing clients
with eachother?
Gert-Jan
Fantazm
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