[casual_games] casual multiplayer set up

Gert-Jan Brok cglist at fantazm.com
Thu Mar 22 06:34:18 EDT 2007


I've checked their site and the electro-server.
It seems they don't yet support AS3. But it looks like a solid server to me.
Do you have practical experience with their server sollution?

Gert-Jan
Fantazm

Eric Lamendola wrote:

>

> You also might want to check out the gang over at Electrotank

> (www.electrotank.com <http://www.electrotank.com/>)

>

>

>

> They have a pretty good engine too.

>

>

>

> Eric Lamendola

>

> Slingo, Inc.

>

>

>

> ------------------------------------------------------------------------

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Gert-Jan Brok

> *Sent:* Wednesday, March 21, 2007 11:43 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* [casual_games] casual multiplayer set up

>

>

>

> This is more of a technical question, but we are in the progress of

> creating a multiplayer casual game, that runs within the browser.

> I was wondering if anyone on the list can give me some

> information/guidelines for best practices on building real-time

> multiplayer games that run inside the browser i.e. with Flash.

> We are working with SmartFoxServer at the moment which seems to be a

> solid platform with good performance.

>

> A more concrete question is when we should perform syncing between

> clients from the server, and when should we sync from a client host

> (through the server)? Or are there better solutions for syncing

> clients with eachother?

>

> Gert-Jan

> Fantazm

>

> ------------------------------------------------------------------------

>

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