[casual_games] casual multiplayer set up
Gert-Jan Brok
cglist at fantazm.com
Thu Mar 22 06:34:18 EDT 2007
I've checked their site and the electro-server.
It seems they don't yet support AS3. But it looks like a solid server to me.
Do you have practical experience with their server sollution?
Gert-Jan
Fantazm
Eric Lamendola wrote:
>
> You also might want to check out the gang over at Electrotank
> (www.electrotank.com <http://www.electrotank.com/>)
>
>
>
> They have a pretty good engine too.
>
>
>
> Eric Lamendola
>
> Slingo, Inc.
>
>
>
> ------------------------------------------------------------------------
>
> *From:* casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Gert-Jan Brok
> *Sent:* Wednesday, March 21, 2007 11:43 AM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* [casual_games] casual multiplayer set up
>
>
>
> This is more of a technical question, but we are in the progress of
> creating a multiplayer casual game, that runs within the browser.
> I was wondering if anyone on the list can give me some
> information/guidelines for best practices on building real-time
> multiplayer games that run inside the browser i.e. with Flash.
> We are working with SmartFoxServer at the moment which seems to be a
> solid platform with good performance.
>
> A more concrete question is when we should perform syncing between
> clients from the server, and when should we sync from a client host
> (through the server)? Or are there better solutions for syncing
> clients with eachother?
>
> Gert-Jan
> Fantazm
>
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