[casual_games] casual multiplayer set up

Eric Lamendola eric at slingo.com
Wed Mar 21 12:59:27 EDT 2007


You also might want to check out the gang over at Electrotank
(www.electrotank.com <http://www.electrotank.com/> )



They have a pretty good engine too.



Eric Lamendola

Slingo, Inc.



________________________________

From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Gert-Jan Brok
Sent: Wednesday, March 21, 2007 11:43 AM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] casual multiplayer set up



This is more of a technical question, but we are in the progress of
creating a multiplayer casual game, that runs within the browser.
I was wondering if anyone on the list can give me some
information/guidelines for best practices on building real-time
multiplayer games that run inside the browser i.e. with Flash.
We are working with SmartFoxServer at the moment which seems to be a
solid platform with good performance.

A more concrete question is when we should perform syncing between
clients from the server, and when should we sync from a client host
(through the server)? Or are there better solutions for syncing clients
with eachother?

Gert-Jan
Fantazm

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20070321/5c953406/attachment.html>


More information about the Casual_Games mailing list