[casual_games] casual multiplayer set up
John Tan
johntanslade at gmail.com
Thu Mar 22 20:02:28 EDT 2007
We are developing an original turn-based card/board game using Flash and
SmartFoxServer as the server. We extended the server using Java.
On 3/21/07, Gert-Jan Brok <cglist at fantazm.com> wrote:
>
> This is more of a technical question, but we are in the progress of
> creating a multiplayer casual game, that runs within the browser.
> I was wondering if anyone on the list can give me some
> information/guidelines for best practices on building real-time multiplayer
> games that run inside the browser i.e. with Flash.
> We are working with SmartFoxServer at the moment which seems to be a solid
> platform with good performance.
>
> A more concrete question is when we should perform syncing between clients
> from the server, and when should we sync from a client host (through the
> server)? Or are there better solutions for syncing clients with eachother?
>
> Gert-Jan
> Fantazm
>
>
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>
--
Best Regards,
John Tan Ching Tsan
Chief Executive Officer
Hatchlings Games - Web Gaming 2.0
http://hatchlings.wordpress.com
Quasr - Trading Card Game
http://www.quasr.com
Phone: +60 16 9691031 (Malaysia)
Email: johntan at quasr.com
YM: jtan_slade Skype: jtslade
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