[casual_games] casual multiplayer set up

John Tan johntanslade at gmail.com
Thu Mar 22 20:02:28 EDT 2007


We are developing an original turn-based card/board game using Flash and
SmartFoxServer as the server. We extended the server using Java.

On 3/21/07, Gert-Jan Brok <cglist at fantazm.com> wrote:

>

> This is more of a technical question, but we are in the progress of

> creating a multiplayer casual game, that runs within the browser.

> I was wondering if anyone on the list can give me some

> information/guidelines for best practices on building real-time multiplayer

> games that run inside the browser i.e. with Flash.

> We are working with SmartFoxServer at the moment which seems to be a solid

> platform with good performance.

>

> A more concrete question is when we should perform syncing between clients

> from the server, and when should we sync from a client host (through the

> server)? Or are there better solutions for syncing clients with eachother?

>

> Gert-Jan

> Fantazm

>

>

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>



--
Best Regards,

John Tan Ching Tsan
Chief Executive Officer
Hatchlings Games - Web Gaming 2.0
http://hatchlings.wordpress.com
Quasr - Trading Card Game
http://www.quasr.com
Phone: +60 16 9691031 (Malaysia)
Email: johntan at quasr.com
YM: jtan_slade Skype: jtslade
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