[casual_games] Just when you thought match-3 had been done inevery way...
Robert Headley
Rheadley at op-games.com
Wed May 2 23:02:00 EDT 2007
Fair enough, but a lot of the concepts that the casual industry considers
their own "Match 3 for example" came from the Core game industry. Originally
is nice, but not just for the sake of it.
On 5/2/07, Juan Gril <juangril at jojugames.com> wrote:
>
> Who said casual games can't include more challenging concepts? Why do you
> think that creating more challenging concepts means that we have to evolve
> into or bring game mechanics common in the core industry? In order for
> casual games to evolve in their gameplay we need to follow our own path. We
> need to create more Snapshots and more Out of Your Minds. And at the same
> time, we need to have the existing genres and game mechanics evolve. These
> two things (truly original games, and evolution of existing ones) have equal
> weight and are absolutely necessary.
>
> I'm not against Puzzle Quest, or the fact that it can attract core users
> to Casual Games. And let's not get out of topic here. My point is that I
> would like the same respect for Cradle of Rome and Burger Rush than what
> Puzzle Quest is getting. Because one thing is that they don't like it, but
> another is to have a double standard.
>
> Cheers,
>
> Juan
>
>
> On 5/2/07, Robert Headley <Rheadley at op-games.com> wrote:
> >
> > So casual games can't include any more challenging concepts than match
> > 3? Its not good to underestimate the intelligence of the gamer. Besides, if
> > Puzzle Quest brings in more hardcore gamers to the casual scene, I see that
> > as a good thing.
> >
> > Whats good for the industry is good for us.
> >
> > On 5/2/07, Juan Gril < juangril at jojugames.com> wrote:
> > >
> > > I think it's great that members of the core game industry and the core
> > > game press are so excited about Puzzle Quest. I do feel that it's a little
> > > disappointing that when Casual Game developers innovate over the match-3
> > > mechanic (ie: Jewel Quest, Big Kahuna Reef, Burger Rush, Cradle of Rome),
> > > they call us "cloners". And then comes a traditional video game studio and
> > > puts RPG elements in a match-3 game and oh no, that's complete innovation.
> > >
> > > And please don't get me wrong, I love Puzzle Quest. But I'm an ex-core
> > > gamer, and I've played core games for almost 20 years. So in reference of
> > > what Andy was saying, the RPG elements are not appealing to casual gamers.
> > > And it's because casual gamers don't have a reference of what an RPG is.
> > >
> > > What the members of the core game industry and the core game press
> > > should realize is that they need to take out their tights and put some
> > > normal people clothes, so they can start looking at the entire world instead
> > > of considering what's good and what's not based on what their geek friends
> > > like.
> > >
> > > Cheers,
> > >
> > > Juan
> > >
> > >
> > > On 5/2/07, James Terry < JTerry at yatecgames.com> wrote:
> > > >
> > > > I think it really comes down to what qualifies as a clone or not.
> > > > Is Bookworm Adventures a clone of Bookworm? Puzzle Quest and Bookworm
> > > > Adventures are very good examples of taking a solid game mechanic and
> > > > branching out into new territory with it instead of taking the base idea and
> > > > doing an IP theme change.
> > > >
> > > >
> > > >
> > > > It may not appeal to all of the fans of the games the mechanics were
> > > > created from, but so long as it is bringing more fans into the mix, it is
> > > > probably a good thing.
> > > >
> > > >
> > > >
> > > > I'll try waiting for the PC release of Puzzle Quest.
> > > >
> > > >
> > > >
> > > > *James R. Terry*
> > > > Yatec, LLC
> > > > 11606 Southfork, Suite 300
> > > > Baton Rouge, Louisiana 70816
> > > > (225) 274-1550 Ext. 136
> > > > www.yatecgames.com
> > > >
> > > >
> > > > ------------------------------
> > > >
> > > > *From:* casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> > > > *On Behalf Of *Robert Headley
> > > > *Sent:* Wednesday, May 02, 2007 2:23 PM
> > > > *To:* IGDA Casual Games SIG Mailing List
> > > > *Subject:* Re: [casual_games] Just when you thought match-3 had been
> > > > done inevery way...
> > > >
> > > >
> > > >
> > > > The game is also coming out for Xbox Live Arcade, and I plan to buy
> > > > it, when it comes out for that
> > > >
> > > > Just as Puzzle quest might not appeal to some fans of Bejeweled, it
> > > > will appeal to other players, and perhaps, for a longer time then bejeweled
> > > > allowed. I almost think its unfair to call this level of remixing, a clone.
> > > >
> > > > On 5/2/07, *Andy Makely* <rendermouse at gmail.com> wrote:
> > > >
> > > > We often complain about how game mechanics can get cloned to death,
> > > > and it's refreshing to see someone take an old favorite and completely turn
> > > > it on its head and make an amazing game.
> > > >
> > > > I'm talking about Puzzle Quest for DS and PSP. I just got it for
> > > > DS, and I can't stop playing it. Take your standard role-playing game, and
> > > > make the battle mode a gem-swapping match-3 where each character takes a
> > > > turn. New quests, improved character abilities, acquiring magic items,
> > > > capturing enemy spells, etc. all depend upon you succeeding on the match-3
> > > > battle grid. This game has even hardcore console gamers raving about it.
> > > >
> > > > Of course, the trouble is that Puzzle Quest may have crossed the
> > > > "casual game" line. One person I know, who is a big Bejeweled fan, wasn't
> > > > interested in PQ because of all the extra role-playing elements of the
> > > > game. It was a layer of complexity they felt like they didn't need. Maybe
> > > > it's not "casual" enough for some.
> > > >
> > > > What do you folks think? How do you expand on basic, established
> > > > game mechanics without adding so much that it drives players away?
> > > >
> > > > If you're curious, there's a PC demo available from their
> > > > site...even though there is no PC version for sale.
> > > > http://www.infinite-interactive.com/puzzlequest/
> > > >
> > > >
> > > > --
> > > > andy makely
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