[casual_games] Casual Game Framework
Jay Adan
jadan at gametableonline.com
Tue May 29 09:44:04 EDT 2007
#4 - MetagameT is the platform that we built to create GameTable Online. The
focus is primarily internet-based multiplayer gaming so if that's what
you're thinking of creating then shoot me an e-mail. We're in the process of
creating our marketing materials right now (and the website is not yet live)
but I should be able to give you any information that you might need.
BTW - I'm planning to attend the Seattle show if anybody is interested in a
face-to-face discussion regarding Metagame.
- Jay Adan
- GameTable Online
- jadan at gametableonline.com
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Kef Sensei
Sent: Monday, May 28, 2007 10:35 AM
To: casual_games at igda.org
Subject: [casual_games] Casual Game Framework
We are an outsourcing company and we are developing our first game of our
own. We are creating a playable demo for submission to publishers and we are
considering sevral technologies.
We have started with XNA hoping to go through Microsoft path but we found
many incompatibilities with Graphic Cards so we are considering other
options such as PopCap Games Framework.
Some questions:
1-Is there any impact on the selected technology on a Publisher's point of
view? Do they prefer any technology over other?
2-What do you think about XNA for a casual games?
3-Any experience on using a publishers framework (PopCap Games Framework)
and then publishing with others?
4-Any other suggestions?
Thanks for the feedback...
Regards
Eli
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