[casual_games] Use of keyboard on casual games

Juan Gril juangril at jojugames.com
Wed May 30 13:29:16 EDT 2007


Right, no one prohibits you from creating something that no one is going to
play...

We should stop using the word "rules" and start using the denomination "best
practices" when we are talking about what's best to make a successful game.

Cheers,

Juan


On 5/30/07, oscar oscar <oscar.oscar.oscar at gmail.com> wrote:

>

> There are NO established rules that dictate a USER INTERFACE.

>

> Nor SHOULD there be.

>

> IT IS a conversation between the game DESIGNER and the game PLAYER.... and

> that palaver is moderated by the DESIGN and INTERFACE... ANYONE who throws

> out RULES about how "This is GOOD" and "That is BAD" is taking steps to

> reduce the language by which we converse with those who would join us in the

> interaction.

>

> A designer would be wise to include as many viable options to join that

> conversation in the design phase...

>

> Design Permitting of course.

>

> oscar

>

> On 5/30/07, Andy Fitter <andy at morpheme.co.uk> wrote:

> >

> > I think either can be acceptable, many games only real work well with

> > one and not the other. What your design should avoid, as it's one of the

> > most painful experiences ever for me, is a game that is 98% mouse driven but

> > then requires you to press space to exit a menu screen for example, or

> > entirely cursor key driven but requires you to click a button with the mouse

> > to start each new level etc.

> >

> >

> >

> > Forcing the user to un-intuitively switch input methods to continue is

> > has to be one of the worst design 'features' you see in casual games, and

> > you see it far too often.

> >

> >

> >

> > Andy.

> >

> >

> >

> >

> >

> > *From:* casual_games-bounces at igda.org [mailto:

> > casual_games-bounces at igda.org] *On Behalf Of *Juan Gril

> > *Sent:* 30 May 2007 15:50

> > *To:* IGDA Casual Games SIG Mailing List

> > *Subject:* Re: [casual_games] Use of keyboard on casual games

> >

> >

> >

> > Keyboard control is well accepted on web games (because of their

> > audience), although i find that even those web games that use mouse control

> > have a better acceptance.

> >

> > You are absolutely right that it is a design decision, so it is

> > important to design the game for the right channel.

> >

> > Cheers,

> >

> > Juan

> >

> > On 5/30/07, *Jose Marin* <jose_marin2 at yahoo.com.br> wrote:

> >

> > Hi.

> >

> >

> >

> > This question could look a little silly, but I think it's very

> > important:

> >

> > Every casual game must allow the user control the game via mouse, or

> > it's ok to use the keyboard to that?

> >

> >

> >

> > It's a design decision, because some kinds of games could be more

> > playable using the keyboard.

> >

> >

> >

> > What do you think about this?

> >

> >

> >

> > Regards

> >

> >

> >

> > Jose

> >

> >

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> >

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