[casual_games] Use of keyboard on casual games
Stephen Triche
Striche at yatecgames.com
Wed May 30 16:16:58 EDT 2007
In fact, constraints can often foster creative energy.
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Juan Gril
Sent: Wednesday, May 30, 2007 3:14 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Use of keyboard on casual games
Oh yes, I have already tried playing Tetris with a mouse. Mouse left to
move left, mouse right to move right, right click to rotate, and left
click to drop. It has been done in a lot of Tetris versions out there.
It's an interesting way of looking at the lack of innovation for the
lack of evolution in control possibilities. However, if that would be
the case then all the other forms of media would have never evolved, as
their format and form of interaction between the content and the
viewer/listener/reader have always been the same for decades or even
centuries. Still, there is always somebody out there who surprises us
with something new. Constraints are not that bad.
Cheers,
Juan
On 5/30/07, Andrew McLennan <andrew at slam-games.com> wrote:
Ever tried Tetris with a mouse?
I just find it ironic that the most popular casual game of all time
doesn't
play well with a mouse.
The real phenomenon here is that we are now dealing with an audience
that
expects mouse control and is most comfortable with it. So it has become
self
reinforcing.
This does limit innovation possibilities and restricts genre expansion.
However, we have a long way to go to get out of the world of clones
before
that is truly an issue.
Personally, I think cursor key control is most natural, but when I was a
kid
computers didn't have mice.
Best
Andrew
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