[casual_games] Use of keyboard on casual games
oscar oscar
oscar.oscar.oscar at gmail.com
Wed May 30 16:24:00 EDT 2007
I agree... constraints do tend to force us to think of unique means by which
to solve problems.
But saying that only the mouse will do is more than a constraint. It hobbles
one.
Its not, "no left turns"... its "no left turns or you're a failure and your
product will be relegated to the ninth layer of shovel-ware".
On 5/30/07, Stephen Triche <Striche at yatecgames.com> wrote:
>
> In fact, constraints can often foster creative energy.
>
>
>
>
> ------------------------------
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Juan Gril
> *Sent:* Wednesday, May 30, 2007 3:14 PM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Use of keyboard on casual games
>
>
>
> Oh yes, I have already tried playing Tetris with a mouse. Mouse left to
> move left, mouse right to move right, right click to rotate, and left click
> to drop. It has been done in a lot of Tetris versions out there.
>
> It's an interesting way of looking at the lack of innovation for the lack
> of evolution in control possibilities. However, if that would be the case
> then all the other forms of media would have never evolved, as their format
> and form of interaction between the content and the viewer/listener/reader
> have always been the same for decades or even centuries. Still, there is
> always somebody out there who surprises us with something new. Constraints
> are not that bad.
>
> Cheers,
>
> Juan
>
> On 5/30/07, *Andrew McLennan* <andrew at slam-games.com> wrote:
>
> Ever tried Tetris with a mouse?
>
> I just find it ironic that the most popular casual game of all time
> doesn't
> play well with a mouse.
>
> The real phenomenon here is that we are now dealing with an audience that
> expects mouse control and is most comfortable with it. So it has become
> self
> reinforcing.
>
> This does limit innovation possibilities and restricts genre expansion.
> However, we have a long way to go to get out of the world of clones before
>
> that is truly an issue.
>
> Personally, I think cursor key control is most natural, but when I was a
> kid
> computers didn't have mice.
>
> Best
>
> Andrew
>
>
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