[casual_games] Use of keyboard on casual games

Stephen Triche Striche at yatecgames.com
Wed May 30 16:41:28 EDT 2007


I was speaking more generally.

Some say many of the old Hollywood movies wouldn't have been as good if
they could have shown anything they wanted to done anything they
pleased.

IE: their creative energy was sparked because they had to think of how
to imply things without "actually showing them"



I didn't imply that directly to the "no keyboard or right click" issue.

Personally, I don't think it stems from a genuine preference from the
users, but rather a general fear of the keyboard, something I don't
think will last.



One of three things will happen.

1) Either a killer app will come along that breaks that fear.

2) The common keyboard ceases to exist as it does.

3) The pool of users changes over time and the average user is one
who grew up with keyboards, rather than views them as something to fear.



________________________________

Maybe its not as much constraints as it is focus.



Donald Bahlman

xBlitz Entertainment



www.xblitz.com



________________________________

From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of oscar oscar
Sent: Wednesday, May 30, 2007 3:24 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Use of keyboard on casual games



I agree... constraints do tend to force us to think of unique means by
which to solve problems.

But saying that only the mouse will do is more than a constraint. It
hobbles one.

Its not, "no left turns"... its "no left turns or you're a failure and
your product will be relegated to the ninth layer of shovel-ware".

On 5/30/07, Stephen Triche <Striche at yatecgames.com> wrote:

In fact, constraints can often foster creative energy.





________________________________

From: casual_games-bounces at igda.org [mailto:
casual_games-bounces at igda.org <mailto:casual_games-bounces at igda.org> ]
On Behalf Of Juan Gril
Sent: Wednesday, May 30, 2007 3:14 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Use of keyboard on casual games



Oh yes, I have already tried playing Tetris with a mouse. Mouse left to
move left, mouse right to move right, right click to rotate, and left
click to drop. It has been done in a lot of Tetris versions out there.

It's an interesting way of looking at the lack of innovation for the
lack of evolution in control possibilities. However, if that would be
the case then all the other forms of media would have never evolved, as
their format and form of interaction between the content and the
viewer/listener/reader have always been the same for decades or even
centuries. Still, there is always somebody out there who surprises us
with something new. Constraints are not that bad.

Cheers,

Juan

On 5/30/07, Andrew McLennan <andrew at slam-games.com> wrote:

Ever tried Tetris with a mouse?

I just find it ironic that the most popular casual game of all time
doesn't
play well with a mouse.

The real phenomenon here is that we are now dealing with an audience
that
expects mouse control and is most comfortable with it. So it has become
self
reinforcing.

This does limit innovation possibilities and restricts genre expansion.
However, we have a long way to go to get out of the world of clones
before
that is truly an issue.

Personally, I think cursor key control is most natural, but when I was a
kid
computers didn't have mice.

Best

Andrew


_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q




_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://www.igda.org/casual-subscribe
Archive: http://www.igda.org/casual-subscribe
Archive Search:
http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8
List FAQ:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FA
Q



-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20070530/72ff91b1/attachment.htm>


More information about the Casual_Games mailing list