[casual_games] Res: Use of keyboard on casual games
Pedro Honório Silva
pedro.silva at ignite-games.com
Thu May 31 07:17:52 EDT 2007
Bingo! ;)
But it DOES improve the difficulty of game development
I have no problems with that, however
Pedro Honório Silva
Chief Financial Officer
Ignite Games
Rua Cova da Moura, nº 2 - 2º Dto.
1350-117 Lisboa, Portugal
T: +351 212 427 695 - M: +351 933 465 985
pedro.silva at ignite-games.com
www.ignite-games.com
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jose Marin
Sent: quinta-feira, 31 de Maio de 2007 12:16
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Res: Use of keyboard on casual games
I think that there is a solution: allow the user to choose the input method
he/she wants to use (mouse, keyboard or joystick).
It's more difficult (well, not much really) for the programmer and even the
design/user interface must be changed, but gives the user the possibility to
choose the way he/she fells more confotable to play.
What do you think about that?
_____
Novo Yahoo! <http://yahoo.com.br/oqueeuganhocomisso%20> Cadê? - Experimente
uma nova busca.
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