[casual_games] Casual Game Framework

Mark Ripley mark at cheeky.gr
Thu May 31 09:32:57 EDT 2007


On May 29, 2007, at 6:06 PM, Tom Hubina wrote:


> If anyone tells you that an engine can cleanly support (or even

> remotely cleanly) PC, Consoles, and Mobile devices you should look

> for the snake oil that he's also selling. More than likely the only

> "mobile devices" they support are PDAs and Smartphones and not the

> hundreds of millions of mobile phones out there where you can

> actually make some money ;)


It's actually quite easy.

www.cheeky.gr : Blobbit Dash, Blobbit Push, Gridrunner++ -- across
PC, Mac, Linux, in App, Applet and Widget forms. Mobile as midp1,
midp2 across all the required handsets. A quick cut and paste, search-
and-replace and it's on xbox360. Palm too, if I could be bothered.

All from the same source, bar one class containing constants for
screen size, music format and so on.

Admitedly these are 2D games, but the API abstraction for the various
targets took one bloke in his spare bedroom a few weeks to write.
Hardly rocket science.

I'm sure the boys at Morpheme have something similar.
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