[casual_games] Res: Res: Use of keyboard on casual games
Jose Marin
jose_marin2 at yahoo.com.br
Thu May 31 10:45:24 EDT 2007
Hi, Ricky.
Think on Tetris, just as a sample of my game mechanics.
How the mouse could be used in a confortable way to the user?
----- Mensagem original ----
De: Ricky Haggett <ricky at morpheme.co.uk>
Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Enviadas: Quinta-feira, 31 de Maio de 2007 10:53:02
Assunto: Re: [casual_games] Res: Use of keyboard on casual games
> I think that there is a solution: allow the user to choose the input method he/she wants to use (mouse,
> keyboard or joystick).
Jose, I'd be interested to hear more about the specifics of your game mechanic (abstracted if you like) that would make mouse control considerably less desirable.
Granted, every mechanic tends to have an ideal control device. But aside from edge cases (Wii Sports springs to mind), it's often possible to highly optimise the design of the user-input to make it work on a range of input devices.
For some mechanics this will no doubt require rather more work than for others - without any more information about your specific case, I would suggest spending your time trying out a number of different ways to make your design work with mouse control (the path of least resistance), and optimise for that, as opposed to implementing a number of input methods in a trivial way in order to allow the user to decide.
Ricky
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