[casual_games] _ BangOutGames

javier at sabarasa.com javier at sabarasa.com
Wed Oct 3 11:54:11 EDT 2007



-----Original Message-----
From: Lennard <Lennard at RustyAxe.com>

Date: Wed, 03 Oct 2007 08:47:41
To:IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Subject: Re: [casual_games] BangOutGames


That's 52K per year if you get green lit while every current project is
in progress and you hit all milestones, delivery dates, etc.. Since
most of us left AAA salaries at >52K to not be living that kind of life...

Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



Tim Turner wrote:

> When described as 1k a week it certainly sounds a bit wonky. But if you

> take a more strategic look it isn't hard to see valid ways they could arrive

> at that pay schedule. 1.5 million to build a portfolio of games, strategic

> plan to attack a certain quality/scope in the marketplace, and some MBA mojo

> that believes a portfolio should have X,Y,Z composition... Bang! 60k

> budget per title. Wait! Professional developers won't build games like

> this on that budget? Unproven amateur teams would do it but the risk is

> pretty high. Rather than commit to a full development deal- dole out weekly

> checks to limit our exposure. Put up a website, ready, set, BANG OUT GAMES!

>

> Sorry for the stream of consciousness post. I am on hour 25 of a self

> induced push to hit a milestone...

>

> Luck!

>

>

> -----Original Message-----

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]

> On Behalf Of Austin Haas

> Sent: Wednesday, October 03, 2007 6:14 AM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] BangOutGames

>

>

> Apologies for replying to myself, but I'd like to submit Kongregate's offer

> for comparison:

> http://www.kongregate.com/pages/premium

>

> They will fund your game from between $20-100K, for one year of exclusive

> rights. I think anyone would agree that 1 year of exclusivity is a helluva

> lot better for the developer than 3, but what's more important to me is that

> they are funding you an amount of money based on the scope of the game that

> you are pitching, not this seemingly arbitrary $1000/wk.

>

> -austin

>

>

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