[casual_games] Torque? Popcap? Or DIY?
Joe Schultz
joe.schultz at bydesigngames.com
Sat Oct 27 00:42:07 EDT 2007
More accolades for Unity... best of class in my experience.
http://unity3d.com
joe
Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com
On Oct 27, 2007, at 6:13 AM, Chris Dillman wrote:
>
> I personally gave up on using TGB after a year of working with the
> betas.
>
> I had the code and sent in my share of patches.
>
> Instead of working with buggy betas or a clunky, slow non standard
> scripting language
> I was able to slap together a 2D tile engine for Mac/Win in a
> weekend using
> SDL + GL + LUA. Example... http://www.bang2d.com
>
> In the long run that will save a tone of time vs even trying to
> learn enough TGB to make it
> into a professional level game engine that can actually scale.
>
> Want a nice professional engine / tool for games for Win/Mac
>
> Take a look at http://unity3d.com/
>
> It deploys to web also.
>
> Wonderful stuff.
>
>
> --
> Plaid World Studios http://www.plaidworld.com
> BANG 2D game engine's blog http://www.bang2d.com
> BANG 3D game engine's blog http://www.bang3d.com
>
> Email: chrisd at plaidworld.com
> iChat / AIM: crackbunny at mac.com
>
>
>
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