[casual_games] Torque? Popcap? Or DIY?

Joe Schultz joe.schultz at bydesigngames.com
Sat Oct 27 00:42:07 EDT 2007


More accolades for Unity... best of class in my experience.

http://unity3d.com

joe

Joe Schultz
Game Director
ByDesign Games
joe.schultz at bydesigngames.com
http://www.bydesigngames.com


On Oct 27, 2007, at 6:13 AM, Chris Dillman wrote:


>

> I personally gave up on using TGB after a year of working with the

> betas.

>

> I had the code and sent in my share of patches.

>

> Instead of working with buggy betas or a clunky, slow non standard

> scripting language

> I was able to slap together a 2D tile engine for Mac/Win in a

> weekend using

> SDL + GL + LUA. Example... http://www.bang2d.com

>

> In the long run that will save a tone of time vs even trying to

> learn enough TGB to make it

> into a professional level game engine that can actually scale.

>

> Want a nice professional engine / tool for games for Win/Mac

>

> Take a look at http://unity3d.com/

>

> It deploys to web also.

>

> Wonderful stuff.

>

>

> --

> Plaid World Studios http://www.plaidworld.com

> BANG 2D game engine's blog http://www.bang2d.com

> BANG 3D game engine's blog http://www.bang3d.com

>

> Email: chrisd at plaidworld.com

> iChat / AIM: crackbunny at mac.com

>

>

>

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