[casual_games] Torque? Popcap? Or DIY?

Paul Brobst brobst at speakeasy.net
Sat Oct 27 03:44:56 EDT 2007


Unity has always struck me as odd. The website looks very slick, it has
the emphasis that it's games can be played on Mac or Windows, and
supports C# scripting, yet the editor is Mac only. It seems like the
only thing that would do is limit the developer audience.

-Paul

Joe Schultz wrote:

> More accolades for Unity... best of class in my experience.

>

> http://unity3d.com

>

> joe

>

> Joe Schultz

> /Game Director/

> *ByDesign Games* <http://www.bydesigngames.com/>

> joe.schultz at bydesigngames.com <mailto:joe.schultz at bydesigngames.com>

> http://www.bydesigngames.com

>

>

> On Oct 27, 2007, at 6:13 AM, Chris Dillman wrote:

>

>>

>> I personally gave up on using TGB after a year of working with the betas.

>>

>> I had the code and sent in my share of patches.

>>

>> Instead of working with buggy betas or a clunky, slow non standard

>> scripting language

>> I was able to slap together a 2D tile engine for Mac/Win in a weekend

>> using

>> SDL + GL + LUA. Example... http://www.bang2d.com

>>

>> In the long run that will save a tone of time vs even trying to learn

>> enough TGB to make it

>> into a professional level game engine that can actually scale.

>>

>> Want a nice professional engine / tool for games for Win/Mac

>>

>> Take a look at http://unity3d.com/

>>

>> It deploys to web also.

>>

>> Wonderful stuff.

>>

>>

>> --

>> Plaid World Studios http://www.plaidworld.com

>> BANG 2D game engine's blog http://www.bang2d.com

>> BANG 3D game engine's blog http://www.bang3d.com

>>

>> Email: chrisd at plaidworld.com <mailto:chrisd at plaidworld.com>

>> iChat / AIM: crackbunny at mac.com <mailto:crackbunny at mac.com>

>>

>>

>>

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