[casual_games] Torque? Popcap? Or DIY?
Paul Brobst
brobst at speakeasy.net
Sat Oct 27 03:44:56 EDT 2007
Unity has always struck me as odd. The website looks very slick, it has
the emphasis that it's games can be played on Mac or Windows, and
supports C# scripting, yet the editor is Mac only. It seems like the
only thing that would do is limit the developer audience.
-Paul
Joe Schultz wrote:
> More accolades for Unity... best of class in my experience.
>
> http://unity3d.com
>
> joe
>
> Joe Schultz
> /Game Director/
> *ByDesign Games* <http://www.bydesigngames.com/>
> joe.schultz at bydesigngames.com <mailto:joe.schultz at bydesigngames.com>
> http://www.bydesigngames.com
>
>
> On Oct 27, 2007, at 6:13 AM, Chris Dillman wrote:
>
>>
>> I personally gave up on using TGB after a year of working with the betas.
>>
>> I had the code and sent in my share of patches.
>>
>> Instead of working with buggy betas or a clunky, slow non standard
>> scripting language
>> I was able to slap together a 2D tile engine for Mac/Win in a weekend
>> using
>> SDL + GL + LUA. Example... http://www.bang2d.com
>>
>> In the long run that will save a tone of time vs even trying to learn
>> enough TGB to make it
>> into a professional level game engine that can actually scale.
>>
>> Want a nice professional engine / tool for games for Win/Mac
>>
>> Take a look at http://unity3d.com/
>>
>> It deploys to web also.
>>
>> Wonderful stuff.
>>
>>
>> --
>> Plaid World Studios http://www.plaidworld.com
>> BANG 2D game engine's blog http://www.bang2d.com
>> BANG 3D game engine's blog http://www.bang3d.com
>>
>> Email: chrisd at plaidworld.com <mailto:chrisd at plaidworld.com>
>> iChat / AIM: crackbunny at mac.com <mailto:crackbunny at mac.com>
>>
>>
>>
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