[casual_games] Torque? Popcap? Or DIY?
Joe Schultz
Joe.Schultz at ByDesignGames.com
Sat Oct 27 03:48:00 EDT 2007
That's a bit OT really... though there _are_ reasons for it.
It has been discussed over at the UT:
forums http://forum.unity3d.com/index.php
On Oct 27, 2007, at 9:44 AM, Paul Brobst wrote:
> Unity has always struck me as odd. The website looks very slick, it
> has the emphasis that it's games can be played on Mac or Windows,
> and supports C# scripting, yet the editor is Mac only. It seems
> like the only thing that would do is limit the developer audience.
>
> -Paul
>
> Joe Schultz wrote:
>> More accolades for Unity... best of class in my experience.
>>
>> http://unity3d.com
>>
>> joe
>>
>> Joe Schultz
>> /Game Director/
>> *ByDesign Games* <http://www.bydesigngames.com/>
>> joe.schultz at bydesigngames.com <mailto:joe.schultz at bydesigngames.com>
>> http://www.bydesigngames.com
>>
>>
>> On Oct 27, 2007, at 6:13 AM, Chris Dillman wrote:
>>
>>>
>>> I personally gave up on using TGB after a year of working with the
>>> betas.
>>>
>>> I had the code and sent in my share of patches.
>>>
>>> Instead of working with buggy betas or a clunky, slow non standard
>>> scripting language
>>> I was able to slap together a 2D tile engine for Mac/Win in a
>>> weekend using
>>> SDL + GL + LUA. Example... http://www.bang2d.com
>>>
>>> In the long run that will save a tone of time vs even trying to
>>> learn enough TGB to make it
>>> into a professional level game engine that can actually scale.
>>>
>>> Want a nice professional engine / tool for games for Win/Mac
>>>
>>> Take a look at http://unity3d.com/
>>>
>>> It deploys to web also.
>>>
>>> Wonderful stuff.
>>>
>>>
>>> --
>>> Plaid World Studios http://www.plaidworld.com
>>> BANG 2D game engine's blog http://www.bang2d.com
>>> BANG 3D game engine's blog http://www.bang3d.com
>>>
>>> Email: chrisd at plaidworld.com <mailto:chrisd at plaidworld.com>
>>> iChat / AIM: crackbunny at mac.com <mailto:crackbunny at mac.com>
>>>
>>>
>>>
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>>
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>>
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