[casual_games] the content problem from a casual game perspective.
Lennard
Lennard at RustyAxe.com
Tue Sep 18 11:49:10 EDT 2007
There is enough money in this sector that I don't know why large
companies won't spend money as a way to erect barriers to entry in
popular genres. There isn't a thing that can be done to stop it. In
big sports the leagues have come up with complicated cap schemes because
things escalate out of control. In free market business this is
illegal, I really see no way to stop it.
Lionel Barret De Nazaris wrote:
> Hi all,
>
> I am just wondering if there is any specific view on the content problem
> (i.e the inflating price of content) in the casual game market.
>
> The hardcore/next-gen went the way of more detail and (much) more money
> in a quite frontal way. So far, the casual games had less content (2d
> helps a lot) but also less budget. So basically the constraints are the
> same but at a smaller scale.
> Still, the line between "casual" and "not casual" is blurring more and
> more.
>
> As far as I know it, there are 3 ways to manage content : outsource,
> in-house or tech/middleware (disclosure : I am in the tech camp).
> But I am just wondering what are your opinion, position even future
> strategy about this thorny topic.
>
>
--
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
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