[casual_games] the content problem from a casual game perspective.
Robert Headley
Rheadley at op-games.com
Tue Sep 18 15:48:35 EDT 2007
I wonder if things like the Salary survey are helping to inflate salaries?
Also, I think the market is getting saturated with "talent" or rather people
who went to school and got a "game degree" and think they are qualified.
I think it worked much better when people got into the industry by proving
their metal with independent games and mods. Now everyone can pay tuition
and feel like they deserve a job.
On 9/18/07, Lennard <Lennard at rustyaxe.com> wrote:
>
> There is enough money in this sector that I don't know why large
> companies won't spend money as a way to erect barriers to entry in
> popular genres. There isn't a thing that can be done to stop it. In
> big sports the leagues have come up with complicated cap schemes because
> things escalate out of control. In free market business this is
> illegal, I really see no way to stop it.
>
> Lionel Barret De Nazaris wrote:
> > Hi all,
> >
> > I am just wondering if there is any specific view on the content problem
> > (i.e the inflating price of content) in the casual game market.
> >
> > The hardcore/next-gen went the way of more detail and (much) more money
> > in a quite frontal way. So far, the casual games had less content (2d
> > helps a lot) but also less budget. So basically the constraints are the
> > same but at a smaller scale.
> > Still, the line between "casual" and "not casual" is blurring more and
> > more.
> >
> > As far as I know it, there are 3 ways to manage content : outsource,
> > in-house or tech/middleware (disclosure : I am in the tech camp).
> > But I am just wondering what are your opinion, position even future
> > strategy about this thorny topic.
> >
> >
>
> --
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com
>
> Lennard at RustyAxe.com
> P. 250-635-7623 F. 1-309-422-2466
> P. July & August 518-863-2317
> 5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
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