[casual_games] the content problem from a casual gameperspective.
Chris Pasley
chris at kongregate.com
Wed Sep 19 01:11:11 EDT 2007
I actually agree with this. I was a student at a prominent jazz school for
years, and nobody there even questioned that they'd be able to make a living
as jazz musicians after graduation, when obviously the pool of people who
actually can is very small, just like with games (though games is quite a
bit larger). What's more is that most people there (me included) didn't
deserve to be pros. I bet it's the same with many of these schools; if you
are driven, school will only be helpful to a certain point. You have to do
the rest yourself, and many people don't.
But, by natural selection, these people shouldn't even be able to get jobs,
just as I couldn't have gotten a gig playing trumpet at Lincoln Center, so
it really should only be a problem for that naive student.
On 9/18/07, Robert Headley <Rheadley at op-games.com> wrote:
>
> That's the point though,
> Yes, they may be pricey. I just meant that these schools make it out to
> seem that anyone can work on videogames.
>
> People feel that since they paid their often pricey tuition, then they are
> owed a game job that pays 60k + a year
> So they think they have it set.
>
> When in reality, being able to model something in 3ds max does not qualify
> you to work on games. You have to have drive and imagination, and actually
> design skill. These schools are turning out bucketloads of "artists" that
> have technical ability and no soul.
>
> Sorry for the rant.
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--
Chris Pasley
Director of Games
Kongregate.com
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