[casual_games] Res: Production process for independent games

Jose Marin jose_marin2 at yahoo.com.br
Tue Aug 12 14:20:31 EDT 2008


Thanks, Wade!
I´ll check that.
Regards
Jose




----- Mensagem original ----
De: Wade Tinney <wade at largeanimal.com>
Para: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
Enviadas: Terça-feira, 12 de Agosto de 2008 14:40:13
Assunto: Re: [casual_games] Production process for independent games

Hi Jose-

We wrote an article for Gamasutra on our experience with adopting
agile/scrum methods. It might be useful to you:
http://www.gamasutra.com/view/feature/3677/introducing_scrum_at_large_animal
_.php?print=1

There is also a production and design section in the IGDA Casual Games SIG
Whitepaper: http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf

Cheers!

Wade


Wade Tinney, founding partner
Large Animal Games
www.largeanimal.com
212-989-4312

Get your bump on. http://www.bumperstars.com


-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jose Marin
Sent: Tuesday, August 12, 2008 10:18 AM
To: casual_games at igda.org
Subject: [casual_games] Production process for independent games

Hi.
I would like to know how do you manage the production/development of your
games.
Even for independent games, I imagine it´s not a chaotic method, but with a
minimum of planning, to know the features the game must have.
Thanks
Jose


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