[casual_games] Impact of Netbooks on PC Development?

Andrew Lum andrew at fugazo.com
Tue Dec 16 10:53:17 EST 2008


I think a lot more downloadable games are going 1024x768 right now.



Our game FishCo (Fugazo) is as well as the Build-A-Lot Series.



I've seen several hidden object games released at 1024x768 as well.



Andrew Lum



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: Monday, December 15, 2008 9:15 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



That's good to know. I think everybody should be testing their games in one
of these (I'm going to get one). If you are developing a game in 800x600,
going to 1024x600 is not that big of a deal. I wonder what's the actual
percentage of games being developed in 1024x768 now.




On Mon, Dec 15, 2008 at 6:36 PM, Kenneth S Rosman <krosman at real.com> wrote:

It is a little lag-y on the click management but just fine on the hidden
object. And that said only the really new stuff, I haven't done any sweeping
checks but so far I would say it handles 2 out of 3 games I try. If anybody
has any special requests or wants to name some titles for benchmarking let
me know.



Also, it is a MSI Wind not an Asus J



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: Monday, December 15, 2008 6:00 PM


To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



Lennard, they are mostly selling more netbooks with XP installed than Linux.

Thanks Ken. How about performance? Is the Atom capable enough to run the
current crop of games you guys are selling on the Arcade? (those which
support 800x600 at least).

Juan

On Mon, Dec 15, 2008 at 5:50 PM, Kenneth S Rosman <krosman at real.com> wrote:

Agree with James, 1024X768 is not really doable on my Asus Wind. User can
switch to that resolution but it is not native and does not display really
well. I would guess that the majority of the "casual consumers" are not
aware of how to switch screen resolutions.

As for popularity in the US versus rest of the world I would say they are
selling pretty darn good here in the states too.



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of James C. Smith
Sent: Monday, December 15, 2008 4:10 PM


To: 'IGDA Casual Games SIG Mailing List'

Subject: Re: [casual_games] Impact of Netbooks on PC Development?



I think the limited screen resolution is going to cause a lot of problems
for some games. I guess we need to stop assuming that every computer can
handle 1024 X 768 or higher. 1024 x 600 is common on the netbooks.



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: Monday, December 15, 2008 3:53 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Impact of Netbooks on PC Development?



I'm just curious if any Casual PC developer out there is testing their games
on the current crop of netbooks (Atom chipsets). We don't see it as much of
an impact in the US I guess, but outside of the US those laptops are selling
like hotcakes. Which means pretty soon (if not now already) we are going to
have a huge audience wanting to play casual games from those machines.


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