[casual_games] Impact of Netbooks on PC Development?

James C. Smith james at reflexive.net
Tue Dec 16 11:51:13 EST 2008



>> does anyone know how 1024x768 games handle users that have their desktop

set to 800x600



Scale down the window.



Build in Time is the last game I developed. All the art is designed for
1024 X 768 and when you run it full screen it defaults to 1024 X 768 but it
also has the option to run "full screen" at the desktop resolution which
works well when you have a wide screen monitor.



When you run the game in a window it scales the window down if the desktop
is 1024 X 768 or less. So on an 800 X 600 desktop it creates a window that
that is about 720 X 540 so that there is room for the window title and task
bar and such. Even on a 1024 X 768 desktop the window gets scaled down.



--James C. Smith



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Miguel Portilla
Sent: Tuesday, December 16, 2008 8:08 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



Being curious, does anyone know how 1024x768 games handle users that have
their desktop set to 800x600 and play in windowed mode?

-Miguel



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