[casual_games] Impact of Netbooks on PC Development?

Miguel Portilla miguelportilla at pobros.com
Tue Dec 16 12:14:18 EST 2008


Thanks James, I was afraid that would be the answer.


James C. Smith wrote:

>

> >> does anyone know how 1024x768 games handle users that have their

> desktop set to 800x600

>

>

>

> Scale down the window.

>

>

>

> Build in Time is the last game I developed. All the art is designed

> for 1024 X 768 and when you run it full screen it defaults to 1024 X

> 768 but it also has the option to run "full screen" at the desktop

> resolution which works well when you have a wide screen monitor.

>

>

>

> When you run the game in a window it scales the window down if the

> desktop is 1024 X 768 or less. So on an 800 X 600 desktop it creates a

> window that that is about 720 X 540 so that there is room for the

> window title and task bar and such. Even on a 1024 X 768 desktop the

> window gets scaled down.

>

>

>

> --James C. Smith

>

>

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Miguel Portilla

> *Sent:* Tuesday, December 16, 2008 8:08 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> Being curious, does anyone know how 1024x768 games handle users that

> have their desktop set to 800x600 and play in windowed mode?

>

> -Miguel

>

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