[casual_games] Impact of Netbooks on PC Development?

Kenneth S Rosman krosman at real.com
Tue Dec 16 13:51:57 EST 2008


Also worth noting that even beyond the screen resolution "limitation" is
that it is the integrated Intel graphic chipset with the shared 64MB of
video memory so that is also an impact with the newer games.

As for number of games moving to 1024X768, I am seeing more and more



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Lennard
Sent: Tuesday, December 16, 2008 10:00 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



My gut instinct is that the 2d art would look better developed for 800x600
than scaled down - right now if my artist puts a pixel on a building that's
important... it shows up - scaling down means you lose control over what is
displayed. Have you done anything to mitigate this or do you have any
insight as to why this isn't a big deal?



Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



James C. Smith wrote:


>> does anyone know how 1024x768 games handle users that have their desktop

set to 800x600



Scale down the window.



Build in Time is the last game I developed. All the art is designed for
1024 X 768 and when you run it full screen it defaults to 1024 X 768 but it
also has the option to run "full screen" at the desktop resolution which
works well when you have a wide screen monitor.



When you run the game in a window it scales the window down if the desktop
is 1024 X 768 or less. So on an 800 X 600 desktop it creates a window that
that is about 720 X 540 so that there is room for the window title and task
bar and such. Even on a 1024 X 768 desktop the window gets scaled down.



--James C. Smith



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Miguel Portilla
Sent: Tuesday, December 16, 2008 8:08 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



Being curious, does anyone know how 1024x768 games handle users that have
their desktop set to 800x600 and play in windowed mode?

-Miguel








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