[casual_games] Impact of Netbooks on PC Development?
James C. Smith
james at reflexive.net
Tue Dec 16 14:13:18 EST 2008
Your right, scaling down large art procedurally is not as good as having the
artists make it smaller to begin with. We would never make 1024 X 768 art
if we though most people would end up playing at 800 X 600. We started
building 1024 X 768 games when we thought it was safe to assume that a super
majority of our users will be playing that that rez or higher. We support
lower rez by scaling down but we believe that is a small minority of the
players. Now this netbook issue could change that assumption but those
machines may be so underpowered that they couldn't run the games anyway
without major changes.
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Lennard
Sent: Tuesday, December 16, 2008 10:00 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?
My gut instinct is that the 2d art would look better developed for 800x600
than scaled down - right now if my artist puts a pixel on a building that's
important... it shows up - scaling down means you lose control over what is
displayed. Have you done anything to mitigate this or do you have any
insight as to why this isn't a big deal?
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