[casual_games] Impact of Netbooks on PC Development?

alexportilla at pobros.com alexportilla at pobros.com
Tue Dec 16 14:20:29 EST 2008


Hi James,

Would you have data supporting the majority of users are at 1024x768?
This would really be interesting.

Best regards,


James C. Smith wrote:

>

> Your right, scaling down large art procedurally is not as good as

> having the artists make it smaller to begin with. We would never make

> 1024 X 768 art if we though most people would end up playing at 800 X

> 600. We started building 1024 X 768 games when we thought it was safe

> to assume that a super majority of our users will be playing that that

> rez or higher. We support lower rez by scaling down but we believe

> that is a small minority of the players. Now this netbook issue

> could change that assumption but those machines may be so underpowered

> that they couldn’t run the games anyway without major changes.

>

>

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lennard

> *Sent:* Tuesday, December 16, 2008 10:00 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> My gut instinct is that the 2d art would look better developed for

> 800x600 than scaled down - right now if my artist puts a pixel on a

> building that's important... it shows up - scaling down means you lose

> control over what is displayed. Have you done anything to mitigate

> this or do you have any insight as to why this isn't a big deal?

>

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