[casual_games] Impact of Netbooks on PC Development?
alexportilla at pobros.com
alexportilla at pobros.com
Tue Dec 16 14:20:29 EST 2008
Hi James,
Would you have data supporting the majority of users are at 1024x768?
This would really be interesting.
Best regards,
James C. Smith wrote:
>
> Your right, scaling down large art procedurally is not as good as
> having the artists make it smaller to begin with. We would never make
> 1024 X 768 art if we though most people would end up playing at 800 X
> 600. We started building 1024 X 768 games when we thought it was safe
> to assume that a super majority of our users will be playing that that
> rez or higher. We support lower rez by scaling down but we believe
> that is a small minority of the players. Now this netbook issue
> could change that assumption but those machines may be so underpowered
> that they couldn’t run the games anyway without major changes.
>
>
>
> *From:* casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Lennard
> *Sent:* Tuesday, December 16, 2008 10:00 AM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?
>
>
>
> My gut instinct is that the 2d art would look better developed for
> 800x600 than scaled down - right now if my artist puts a pixel on a
> building that's important... it shows up - scaling down means you lose
> control over what is displayed. Have you done anything to mitigate
> this or do you have any insight as to why this isn't a big deal?
>
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