[casual_games] Impact of Netbooks on PC Development?

Aaron Murray aaron at tandemgames.com
Tue Dec 16 15:40:50 EST 2008


The only major downside I see is nearly doubling the size of the graphics in
the download. Many portals make the devs pay for bandwidth (I believe).
--
Aaron Murray
Technical Director, Founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."

On Tue, Dec 16, 2008 at 2:34 PM, Stephen Triche <Striche at yatecgames.com>wrote:


> There are only two issues I can think of that would cause a person to be

> unable to play in any specific resolution

>

>

>

> 1) Their monitor or video device does not support 1024x768 (extremely

> unlikely these days)

>

> 2) They steadfastly refuse to, or their computer does not support, play in

> full-screen mode.

>

>

>

>

>

> *From:* casual_games-bounces at igda.org [mailto:

> casual_games-bounces at igda.org] *On Behalf Of *Lennard

> *Sent:* Tuesday, December 16, 2008 2:19 PM

>

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> Well, this is timely info. as we are about to start our next game and I

> honestly hadn't even considered moving up. 1024x768 it is then.

>

> Thanks,

>

> Lennard Feddersen

>

> CEO, Rusty Axe Games, Inc.

>

> www.RustyAxe.com

>

>

>

> Lennard at RustyAxe.com

>

> P. 250-635-7623 F. 1-309-422-2466

>

> P. July & August 518-863-2317

>

> 5014 Walsh, Terrace, BC, Canada, V8G-4H2

>

>

>

> James C. Smith wrote:

>

> >> Would you have data supporting the majority of users are at 1024x768?

>

>

>

> I have limited quantity of data from beta testers but I do not have any

> hard data to share. Keep in mind I am not developing web/flash games nor

> games that run in a window by default. I don't care what resolution their

> desktop is set to unless they opt out of the default of running the game

> full screen. Most players run the game full screen which is the default.

> And most computers are capable of running at 1024 X 768 even if their

> desktop is set to something lower. I don't have heaps of data to back up my

> assertion of what "most" people do with downloadable casual games but I am

> willing to bet my career on these assumptions and have noticed many other

> casual game developers doing the same. Many top selling casual games

> default to full screen 1024 X 768 and still manage to top the charts for

> months. And none of the 1024 X 768 games we have shipped have caused

> customer support issues or issues with beta testers.

>

>

>

> --James

>

>

>

> *From:* casual_games-bounces at igda.org [

> mailto:casual_games-bounces at igda.org <casual_games-bounces at igda.org>] *On

> Behalf Of *alexportilla at pobros.com

> *Sent:* Tuesday, December 16, 2008 11:20 AM

> *To:* IGDA Casual Games SIG Mailing List

> *Subject:* Re: [casual_games] Impact of Netbooks on PC Development?

>

>

>

> Hi James,

>

> Would you have data supporting the majority of users are at 1024x768? This

> would really be interesting.

>

>

>

>

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