[casual_games] Impact of Netbooks on PC Development?

Stephen Triche Striche at yatecgames.com
Tue Dec 16 15:44:20 EST 2008


It will increase both the download size and memory footprint of the
game. The amount by which it increases the download size really depends
on the nature of the art and the compression being used. The amount by
which your footprint goes up depends on how much of your art is in
memory at any given time.



From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Aaron Murray
Sent: Tuesday, December 16, 2008 2:41 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



The only major downside I see is nearly doubling the size of the
graphics in the download. Many portals make the devs pay for bandwidth
(I believe).



--
Aaron Murray
Technical Director, Founder
Tandem Games
www.TandemGames.com
www.DomainOfHeroes.com
"Fun for All. All for Fun."

On Tue, Dec 16, 2008 at 2:34 PM, Stephen Triche <Striche at yatecgames.com>
wrote:

There are only two issues I can think of that would cause a person to be
unable to play in any specific resolution



1) Their monitor or video device does not support 1024x768 (extremely
unlikely these days)

2) They steadfastly refuse to, or their computer does not support, play
in full-screen mode.





From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Lennard
Sent: Tuesday, December 16, 2008 2:19 PM


To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



Well, this is timely info. as we are about to start our next game and I
honestly hadn't even considered moving up. 1024x768 it is then.

Thanks,

Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



James C. Smith wrote:


>> Would you have data supporting the majority of users are at 1024x768?





I have limited quantity of data from beta testers but I do not have any
hard data to share. Keep in mind I am not developing web/flash games
nor games that run in a window by default. I don't care what resolution
their desktop is set to unless they opt out of the default of running
the game full screen. Most players run the game full screen which is
the default. And most computers are capable of running at 1024 X 768
even if their desktop is set to something lower. I don't have heaps of
data to back up my assertion of what "most" people do with downloadable
casual games but I am willing to bet my career on these assumptions and
have noticed many other casual game developers doing the same. Many top
selling casual games default to full screen 1024 X 768 and still manage
to top the charts for months. And none of the 1024 X 768 games we have
shipped have caused customer support issues or issues with beta testers.



--James



From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of
alexportilla at pobros.com
Sent: Tuesday, December 16, 2008 11:20 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



Hi James,

Would you have data supporting the majority of users are at 1024x768?
This would really be interesting.






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