[casual_games] School Related Request

Nick Fortugno nick at rebelmonkey.com
Thu Jan 10 12:20:30 EST 2008


That would be awesome, Wade. The Team-Up Game was one of the games I was
thinking of specifically for this. We would need about 20-25 licenses for
the whole class.

Thanks so much.

On Jan 9, 2008 2:27 PM, Wade Tinney <wade at largeanimal.com> wrote:


> Hi Nick-

>

> We would be happy to have your students use our TeamUp game and it's level

> editor if that's of interest. It is not technically free (because it's the

> downloadable version that includes the level editor), but we would be happy

> to provide them with licenses. It allows saving/loading of levels.

>

> http://www.largeanimal.com/games/deluxe/girls-inc-teamup

>

> Cheers,

>

> Wade

>

>

>

> ------------------------------

> *From:* casual_games-bounces at igda.org [mailto:

> casual_games-bounces at igda.org] *On Behalf Of *Nick Fortugno

> *Sent:* Wednesday, January 09, 2008 1:11 PM

> *To:* casual_games at igda.org

> *Subject:* [casual_games] School Related Request

>

> Hey there, everyone. As you may know, I have been involved in the

> development of the game design curriculum at Parsons in NYC. Things have

> been growing steadily, and we're going to be offering Game Design 2 for the

> first time next semester.

>

> The focus of this class is level design, and I'm hoping that the class

> will prepare students for professional level design work by having them

> spend the semester building levels for a variety of games. So my hope is to

> have a number of level editing ready games available for school use.

>

> In light of this, I have two questions for the list:

>

> 1) Do you know of any good free or cheap, perhaps online, games that have

> level editors? Preference goes to simple-to-use editors that have some kind

> of save functionality, such that levels can be worked on outside of class

> and viewed in it.

>

> 2) Does anyone have anything that they've worked on that they would be

> interested in donating to Parsons for this purpose? Any old, forgotten games

> with decent editing tools lying around? Aside from the joy of fostering the

> next generation of designers, you'll get to see a pool of prospective hires

> actually working with your tools.

>

> Feel free to reply to me directly on #2. #1 I think might make an

> interesting list topic.

>

> Thanks in advance,

>

> - Nick

>

> --

> Nicholas Fortugno

> Co-Founder/CCO

> Rebel Monkey

> www.rebelmonkey.com

> 347-731-0894

>

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>



--
Nicholas Fortugno
Co-Founder/CCO
Rebel Monkey
www.rebelmonkey.com
347-731-0894
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