[casual_games] Encrypting text files

Ricky Haggett ricky at morpheme.co.uk
Tue Jan 15 07:08:25 EST 2008


Hey folks,



Our engine makes extensive use of xml and lua to mark up GUI, provide
scripting, level data, save game files etc.



This is all great, but one issue we have is that these text files can be
opened and edited, to hack the save game file and otherwise muck around with
the internal gubbins of the game.



What I’m after is a software layer that sits between the engine and the file
system, encrypting text files on write (for writing save data) and
decrypting on read. There’d also need to be an offline tool which encrypts
text files generated by hand (e.g. those containing scripting).



Can anyone recommend something suitable (in c / c++)?



Cheers,



Ricky Haggett

Development Manager

Morpheme Game Studios

HYPERLINK "http://www.morphemegamestudios.com"www.morphemegamestudios.com








Morpheme Game Studios, Morpheme Wireless and Morpheme
are trading names of Eidos Interactive Limited whose registered office is
1 Hartfield Road, London SW19 3RU
Company number: 01804186

Checked by AVG.
Version: 1.0.516 / Virus Database: 269.19.2/1224 - Release Date: 14/01/2008
17:39


______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20080115/8b774f43/attachment.html>


More information about the Casual_Games mailing list