[casual_games] Encrypting text files

Diogo Neves diogo.neves at gmail.com
Tue Jan 15 09:58:15 EST 2008


Thanks Ricky,

I just asked for your engine because I want to be up to date, but thanks for
the tip anyway, I'll search the engine list and if I can't find it I'll ask
you again ;)

Thanks again.

On Jan 15, 2008 2:38 PM, Ricky Haggett <ricky at morpheme.co.uk> wrote:


> Diogo - Cheers! I'll look into the LZMA SDK you linked. We currently have

> no

> plans to release our engine - at this stage it's purely for games we're

> developing in-house. I'm pretty sure someone recently sent a decent list

> of

> available engines here, which I can dig out if you need.

>

> Dlp - I guess that would work for the existing lua files, but I don't know

> whether you can compile lua at runtime from within the C API? At any rate,

> that wouldn't work for xml.

>

>

> -----Original Message-----

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]

> On Behalf Of dlpnet

> Sent: 15 January 2008 13:10

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Encrypting text files

>

> Hello,

>

> > Our engine makes extensive use of xml and lua to mark up GUI, provide

> > scripting, level data, save game files etc.

> > This is all great, but one issue we have is that these text files can be

> > opened and edited, to hack the save game file and otherwise muck around

> > with the internal gubbins of the game.

>

> just a simple answer (maybe too simple), have you try luac to compile

> lua files ?

>

> Dlp

>

>

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