[casual_games] Encrypting text files
Diogo Neves
diogo.neves at gmail.com
Tue Jan 15 09:58:15 EST 2008
Thanks Ricky,
I just asked for your engine because I want to be up to date, but thanks for
the tip anyway, I'll search the engine list and if I can't find it I'll ask
you again ;)
Thanks again.
On Jan 15, 2008 2:38 PM, Ricky Haggett <ricky at morpheme.co.uk> wrote:
> Diogo - Cheers! I'll look into the LZMA SDK you linked. We currently have
> no
> plans to release our engine - at this stage it's purely for games we're
> developing in-house. I'm pretty sure someone recently sent a decent list
> of
> available engines here, which I can dig out if you need.
>
> Dlp - I guess that would work for the existing lua files, but I don't know
> whether you can compile lua at runtime from within the C API? At any rate,
> that wouldn't work for xml.
>
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of dlpnet
> Sent: 15 January 2008 13:10
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Encrypting text files
>
> Hello,
>
> > Our engine makes extensive use of xml and lua to mark up GUI, provide
> > scripting, level data, save game files etc.
> > This is all great, but one issue we have is that these text files can be
> > opened and edited, to hack the save game file and otherwise muck around
> > with the internal gubbins of the game.
>
> just a simple answer (maybe too simple), have you try luac to compile
> lua files ?
>
> Dlp
>
>
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