[casual_games] Encrypting text files
Miguel Portilla
miguelportilla at pobros.com
Tue Jan 15 13:17:58 EST 2008
You can save binary files instead of plain text, which offers plenty of
protection against casual gamers and does not incur bloat or IO penalty.
Regards,
Miguel Portilla
PoBros Inc.
>
>
> *From:* casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Ricky Haggett
> *Sent:* Tuesday, January 15, 2008 4:08 AM
> *To:* 'IGDA Casual Games SIG Mailing List'
> *Subject:* [casual_games] Encrypting text files
>
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> Our engine makes extensive use of xml and lua to mark up GUI, provide
> scripting, level data, save game files etc.
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> ...
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> What I'm after is a software layer that sits between the engine and
> the file system, encrypting text files on write (for writing save
> data) and decrypting on read. There'd also need to be an offline tool
> which encrypts text files generated by hand (e.g. those containing
> scripting).
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> Can anyone recommend something suitable (in c / c++)?
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>
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> The message was checked by ESET NOD32 Antivirus.
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