[casual_games] Casual Games Quarterly
STEVE FERNANDEZ
sfernandez at mumbojumbo.com
Fri Jan 18 15:36:03 EST 2008
I spent a little time with some of the queries. It is rather labor
intensive to do a breakdown by portal with the current UI, so this is
just an aggregate. This is what I came up with for 2007. The numbers
are based on the score metric.
>From the web site
Score
A games score is a very simplistic way of measuring how many weeks a
game was in the top 10 list and how high it the list it ranked. A game
is given 10 points for ranking #1 in a top 10 list, 9 point for being
number 2, and so on down to 1 point for ranking #10.
In other words, games accumulate more score for each time they appear in
the top 10 list and a higher appearance in the list is worth more than a
lower appearance.
Genre
Q1
Q2
Q3
Q4
Score
hidden objects
27,814
32,752
27,720
24,904
113,190
click management
19,107
18,414
23,762
33,712
94,995
sim
17,896
21,165
14,764
19,955
73,780
match 3
13,464
17,432
11,358
12,991
55,245
adventure
1,240
1,594
10,007
3,961
16,802
strategy
2,468
3,520
5,122
4,593
15,703
word
4,306
3,150
2,246
3,239
12,941
breakout
2,905
2,649
2,889
2,733
11,176
mahjong
1,674
2,144
2,745
3,507
10,070
trivia
3,495
1,559
1,344
1,364
7,762
chain popper
3,091
845
744
2,891
7,571
solitaire
2,147
1,102
966
688
4,903
platformer
1,999
970
402
1,245
4,616
RPG
1,928
1,058
1,011
480
4,477
collapse like mechanic
1,470
890
896
978
4,234
pachinko
1,317
1,259
236
649
3,461
slot machine
317
200
2,199
718
3,434
shoot em up
1,562
911
490
348
3,311
artillery
540
909
1,030
642
3,121
bowling
682
717
437
428
2,264
poker
466
549
440
533
1,988
dice
0
1,097
255
22
1,374
mini-games
524
0
534
88
1,146
bingo
738
354
17
16
1,125
aim and grab
658
48
73
321
1,100
inlay
255
457
115
184
1,011
piece placement
61
411
348
0
820
jigsaw
322
183
165
34
704
spot the difference
0
6
521
98
625
Minesweeper Style
0
61
469
0
530
animal care
158
8
0
319
485
golf
1
35
90
286
412
Bust A Move like mechanic
22
184
125
14
345
aim and click
0
264
57
22
343
path creation
219
41
31
17
308
Lines
0
29
42
229
300
memory
0
93
167
15
275
Whac-A-Mole
48
193
2
6
249
sudoku
86
104
15
18
223
flight combat
83
65
44
5
197
racing
3
91
70
3
167
Sokaban
32
82
10
10
134
fill in board
2
16
84
18
120
fishing
0
69
0
0
69
dominoes
0
36
9
17
62
digital photo sharing
56
0
0
0
56
chess
16
21
10
5
52
eat or be eaten
21
0
0
18
39
billiards
7
3
0
22
32
________________________________
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Dave Rohrl
Sent: Friday, January 18, 2008 1:53 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Casual Games Quarterly
Hey, James, I was just looking over your excellent roundup of top 10
data from Q2 and Q3 and it triggered an interesting question for me. I
find the dance of rising and falling genres in the lists really
fascinating. Have you figured out a reasonably reliable way to look at
that genre data and filter out how much of the change relates to the
list of titles in a given quarter vs. true (and durable shifts) in the
market? That is, are we seeing a downtrend in the match 3 category just
because there weren't as many strong match 3 titles released that
quarter or because the public is just getting tired or them? I'm sure
this is impossible to measure over a couple of quarters, but if you look
at this data over a 4-8 quarter period, can you find a way to eliminate
the noise and get a look at real trend lines?
Dave Rohrl
Indpendent Casual Game Producer/Designer/Consultant
universedave -at- gmail -dot- com
On Jan 18, 2008 10:09 AM, James C. Smith < james at reflexive.net
<mailto:james at reflexive.net> > wrote:
Thank you Wade for putting together another great issue of the
Quarterly. It is always a great read.
Here is a list of the articles in the newest issue:
* Letter from the Editor
<http://www.igda.org/casual/quarterly/2_4/index.php>
* IGDA Casual Games SIG 2007-2008 Initiatives
<http://www.igda.org/casual/quarterly/2_4/index.php?id=1>
* Improving Communication with your Sound Designer, Part 3
<http://www.igda.org/casual/quarterly/2_4/index.php?id=2>
* Understanding Digital Rights Management and Anti-Piracy
Technologies <http://www.igda.org/casual/quarterly/2_4/index.php?id=3>
* Top-10 Data Review: Q2 and Q3, 2007
<http://www.igda.org/casual/quarterly/2_4/index.php?id=4>
You can find all the previous issues of the Quarterly here: Casual Games
Quarterly Archive
<http://www.igda.org/wiki/Casual_Games_SIG#IGDA_Casual_Games_Quarterly>
James C. Smith
Reflexive Entertainment
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Wade Tinney
Sent: Friday, January 18, 2008 8:34 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] Casual Games Quarterly
First off, I wanted to correct oversight on my part. It seems that I
neglected to announce the last issue of the Casual Games Quarterly to
this
list. Here is that link: http://www.igda.org/casual/quarterly/2_4/
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