[casual_games] Full Screen or Windowed Mode?
Sebastián Hernández
dasgost at gmail.com
Sat Jan 26 10:46:24 EST 2008
As for screen-coordinate abstraction, what are the potential
benefits/downfalls of abstracting your resolution to normalized (0-to-1)
screen space? Technically, floating-point precision would take care of any
low-resolution artifacts when laying out GUIs at multiple-resolution levels
(as long as you also have multiple-resolution assets so you don't lose pixel
information). However, I'm a bit concerned about gaps potentially showing up
between GUI elements when your coordinate system gets translated back to
integer-based screen space. Any insight/recommendations on this matter?
2008/1/11, Andrew Lum <andrew at fugazo.com>:
>
> Hi Everyone,
>
> Fugazo is working on a new game and we are considering making the entire
> game in 640x480 resolution to save on space. We've decided that the art
> style looks fine in Full Screen 640x480 but we're not sure how many
> users play casual games in Window Mode. At 1024x768 a 640x480 windowed
> game isn't too bad but we're concerned about users who have a 1280x800,
> or 1280x1024, or higher.
>
> Does anyone have any sort of data on what percentage of casual gamers
> play games in Windowed Mode? Additionally, does anyone have any data on
> what percentage of customers have monitors set to higher than 1024x768?
>
> Thanks!
>
> Andrew Lum
>
> --
> ____________
> Andrew Lum
> andrew at fugazo.com
> 206-349-7805
> CEO, President
> Fugazo, Inc.
>
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