[casual_games] iPhone SDK
James C. Smith
james at reflexive.net
Fri Mar 7 11:45:11 EST 2008
The rev share sound great but I wish I knew more about the approval process.
It sound like Apple has to approve every app. Have they published any
guidelines on the type of things they will not approve, how the long
approval takes, or what kind of appeal process there is? I would hate to
invest a lot of resources in developing an app for a specific platform and
then have it rejected. It's not like I could then shop it around to other
portals or publishers.
James C. Smith
Producer & Co-founder: Reflexive Entertainment
Editor-in-chief: Game-Sales-Charts.com
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Philip Harvey
Sent: Friday, March 07, 2008 7:25 AM
To: casual_games at igda.org
Subject: [casual_games] iPhone SDK
Now with the announcement of the iPhone SDK, what are peoples plans for
their games on the iPhone? How do people think that the market for games
will go? Will we see a flood of PC games converted over to it?
Also what do people think of the rev share of 70%?
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