[casual_games] iPhone SDK

Miguel Portilla miguelportilla at pobros.com
Fri Mar 7 12:05:03 EST 2008


Sounds very much like the rest of wireless industry ( Verizon, ATT,
Sprint ) and hence the reason many small developers, including
ourselves, have abandoned wireless development. The approval process is
unfair, harsh and costly. Another important fact to note is that the
amount of iPhone users is relatively small.

Miguel Portilla
PoBros, Inc.


James C. Smith wrote:

>

> The rev share sound great but I wish I knew more about the approval

> process. It sound like Apple has to approve every app. Have they

> published any guidelines on the type of things they will not approve,

> how the long approval takes, or what kind of appeal process there

> is? I would hate to invest a lot of resources in developing an app

> for a specific platform and then have it rejected. It's not like I

> could then shop it around to other portals or publishers.

>

>

>

> James C. Smith

>

> Producer & Co-founder: Reflexive Entertainment

>

> Editor-in-chief: Game-Sales-Charts.com

>

>

>

> *From:* casual_games-bounces at igda.org

> [mailto:casual_games-bounces at igda.org] *On Behalf Of *Philip Harvey

> *Sent:* Friday, March 07, 2008 7:25 AM

> *To:* casual_games at igda.org

> *Subject:* [casual_games] iPhone SDK

>

>

>

> Now with the announcement of the iPhone SDK, what are peoples plans

> for their games on the iPhone? How do people think that the market for

> games will go? Will we see a flood of PC games converted over to it?

>

> Also what do people think of the rev share of 70%?

>

>

>

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