[casual_games] iPhone SDK
Philip Harvey
filharvey at gmail.com
Fri Mar 7 12:44:46 EST 2008
>From what I can see and read on their site, is that once you pay the $99,
you can release any Application, as long as it is not Porn or Malware. You
then get listed in the App store, and paid out monthly.
Phil
On Fri, Mar 7, 2008 at 9:05 AM, Miguel Portilla <miguelportilla at pobros.com>
wrote:
> Sounds very much like the rest of wireless industry ( Verizon, ATT,
> Sprint ) and hence the reason many small developers, including ourselves,
> have abandoned wireless development. The approval process is unfair, harsh
> and costly. Another important fact to note is that the amount of iPhone
> users is relatively small.
>
> Miguel Portilla
> PoBros, Inc.
>
>
> James C. Smith wrote:
>
> The rev share sound great but I wish I knew more about the approval
> process. It sound like Apple has to approve every app. Have they published
> any guidelines on the type of things they will not approve, how the long
> approval takes, or what kind of appeal process there is? I would hate to
> invest a lot of resources in developing an app for a specific platform and
> then have it rejected. It's not like I could then shop it around to other
> portals or publishers.
>
>
>
> James C. Smith
>
> Producer & Co-founder: Reflexive Entertainment
>
> Editor-in-chief: Game-Sales-Charts.com
>
>
>
> *From:* casual_games-bounces at igda.org [
> mailto:casual_games-bounces at igda.org <casual_games-bounces at igda.org>] *On
> Behalf Of *Philip Harvey
> *Sent:* Friday, March 07, 2008 7:25 AM
> *To:* casual_games at igda.org
> *Subject:* [casual_games] iPhone SDK
>
>
>
> Now with the announcement of the iPhone SDK, what are peoples plans for
> their games on the iPhone? How do people think that the market for games
> will go? Will we see a flood of PC games converted over to it?
>
> Also what do people think of the rev share of 70%?
>
>
>
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--
Phil Harvey
filharvey at gmail.com
AIM: filrv
ICQ: 354535
GTalk: filharvey at gmail.com
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