[casual_games] iPhone SDK
Brian Meidell Andersen
brian at gameequation.com
Fri Mar 7 16:20:33 EST 2008
As for porting to iPhone, I would very much consider it if my C++
engine can be ported without having to marry myself to objective-c or
objective-c++.
Our engine runs on Mac already, so unless they chose Cocoa Touch to be
an excuse to shove objective-c even farther down our throats, I would
definitely consider it.
Am I the only mac developer who finds it annoying that in order to be
a first rate citizen on Mac, you are forced into using obj-c?
I think 70% revenue share sounds good compared to the level we are
used to from the casual games industry at large.
Brian Meidell Andersen
The Game Equation
http://www.gameequation.com
brian at gameequation.com
On Fri, Mar 7 08, at 16:24 , Philip Harvey wrote:
> Now with the announcement of the iPhone SDK, what are peoples plans
> for their games on the iPhone? How do people think that the market
> for games will go? Will we see a flood of PC games converted over to
> it?
>
> Also what do people think of the rev share of 70%?
>
> Thanks in advance.
>
> Phil
>
> --
> Phil Harvey
> filharvey at gmail.com
> AIM: filrv
> ICQ: 354535
> GTalk: filharvey at gmail.com
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